What did you play last week?

(Image credit: Dragon Ball Z: Kakorot)

Liz Henges has been playing Dragon Ball Z: Kakarot, an open-world RPG that condenses the anime down into a manageable timeframe, which sounds ideal for someone like me who only knows the absolute basics. I am aware of what a dragon is and what a ball is, how complicated can it be? Turns out: very complicated.

Christopher Livingston has been playing Speaking Simulator, the game about an android trying to pass for human. It's probably the best game with the word "simulator" in its name since American Truck Simulator, in part because it's so easy to empathize with a robot pretending to be human. Struggling to get through ordinary social interactions is very Relatable Content.

frostpunk

(Image credit: 11 bit studios)

Rachel Watts has been playing Frostpunk's new Last Autumn DLC, a prequel which sets you the task of building the crater that will be the home of climate disaster survivors who come after you. Like the vanilla game's campaigns, it's all about balancing scarce resources, one of which is your own sense of humanity. The world gets cold and so do you. Videogames are fun!

 Jonathan Bolding has been playing Panzer Corps 2 and enjoying many things about it, including that it has a really good undo button. I too admire the undo, a vital way to mitigate the annoyance of the misclick screw-up, but as Jon points out it's just one element of well-considered design in a game that's respectful of your time.

Tom Senior is still plugging away at Pillars of Eternity 2, and one of the things that's kept him going is its interesting shops (like the Dark Cupboard, which sells wizard supplies), and their supply of strange purchasables, whether magic cats or baffling hats.

(Image credit: Interplay)

I've been playing Planescape: Torment, trying the enhanced edition after finishing the original years ago. It's still upsettlingly well-written (that's a typo but I'm leaving it), and coming to it after a replay of Baldur's Gate is a real contrast. There are a few weak spots—the Foundry and anything away from the city of Sigil—but there are so many rewarding paragraphs I don't mind. I spent hours in the Society of Sensation's headquarters toying with the text equivalent of audiologs, completely rapt.

Enough about us. What about you? Pick anything up in the Steam Lunar New Year sale? Been trying Temtem? Let us know!

Jody Macgregor
Weekend/AU Editor

Jody's first computer was a Commodore 64, so he remembers having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia's first radio show about videogames, Zed Games. He's written for Rock Paper Shotgun, The Big Issue, GamesRadar, Zam, Glixel, Five Out of Ten Magazine, and Playboy.com, whose cheques with the bunny logo made for fun conversations at the bank. Jody's first article for PC Gamer was about the audio of Alien Isolation, published in 2015, and since then he's written about why Silent Hill belongs on PC, why Recettear: An Item Shop's Tale is the best fantasy shopkeeper tycoon game, and how weird Lost Ark can get. Jody edited PC Gamer Indie from 2017 to 2018, and he eventually lived up to his promise to play every Warhammer videogame.