Tripwire VP: "Why would you stop people from modding your game?"

Speaking to PCGamesN , Tripwire Vice President Alan Wilson said the exclusion of modding tools from accessible genres -- most notably shooters -- is a choice they "really can't wrap our heads around."

Originally a team of spirited modders, Tripwire elevated to a full-fledged development studio after Red Orchestra took the grand prize in Epic's first Make Something Unreal contest. The standalone followup, Red Orchestra 2, gets its first expansion later this year.

"Frankly, we can see zero downsides to allowing people tools and letting them mod a game," Wilson added. "I never understand why companies effectively block people from doing that stuff."

Meanwhile, DICE recently reiterated that the closed environment it has established in Battlefield 3 should remain that way, warning players not to use a mod which affects the game's color saturation.

Omri Petitte is a former PC Gamer associate editor and long-time freelance writer covering news and reviews. If you spot his name, it probably means you're reading about some kind of first-person shooter. Why yes, he would like to talk to you about Battlefield. Do you have a few days?