The Stanley Parable update fixes weird "Baby Game" monolith bug

The acclaimed first-person exploration game The Stanley Parable has been out for a few years now, and so you might think that its days of being updated are well behind it. But you'd be wrong. In a post at galactic-cafe.com, co-creator Davey Wreden explained that a bizarre black monolith that appears at the conclusion of an equally bizarre mini-game that nobody was actually supposed to complete isn't meant to be there. And he feels pretty bad about the whole thing. 

"Somewhere in the making of Stanley Parable, someone had the idea that it would be really funny if there was a mini-game that you had to play that was really tedious and not at all fun, and that the game should ask you to play it for 4 hours. Thus the Baby Game was born: a game in which the baby crawls from right to left into the fire, and you press a button to delay the baby’s death by a few seconds, over and over, for 4 hours," Wreden explained. 

Naturally, the developers assumed that nobody would actually do this, but on the off-chance that someone might be so persistent Wreden slapped a brief message about "the essence of divine art" at the end of the thing and called it a day. And of course people did do it, and saw the message, and also that black monolith, which lends the whole thing an air of vaguely sinister mystery. But the monolith is a bug: It is, in fact, the remains of a sliding door that got past the testers because nobody bothered to test it. 

It's not the presence of the monolith that's the problem, though, but that it's covering up some of the text in the Baby Game message: that, and the fact that, in retrospect, it all feels a little "cheap" to get a 95-word message in exchange for four hours of clicking a button. "I guess if I had watched someone play it ahead of time I would have tried to go back and do something to make the ending feel more substantial. But like I said, we never really assumed anyone would actually do it, so I never bothered to put myself in the shoes of someone who might play it to completion," he wrote. "Years later I still feel weird about it." 

Since it's too late to make the payoff more meaningful, Wreden said the least he can do is make it legible. Hopefully. "That’s the reward we intended people to get, so dammit that’s what they’re gonna get," he continued. "The update we’re pushing today will remove the monolith and make all the text legible... I believe. I have not tested it." 

In lieu of spending four hours keeping a baby from crawling into a fire, you can read the full message, sans monolith, below. 

Fear me, Mortal. I am the essence of divine art.
Others but you cannot read this text.
Know that when you die, I will personally carry your spirit across the River Blxwxn, into my garden built within the emotions of a flower.
There we will live together, we will dance and eat and sin and you will do improv comedy based on suggestions from me for all eternity.
This is your reward for your work here today.
Now. Live your normal human existence. Await me in the life that follows this one. 

Andy Chalk

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.