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WoW's questing system was inspired by a playtest that didn't work out as planned, because the testers didn't play MMOs and had no idea what they were supposed to do: 'I ran out of quests right away!'
By Tyler Colp published
news "And we're like, wait a second, you just expect to have quests keep going?"

Ever complained about Overwatch matchmaking? There's a chance Jeff Kaplan checked your account and all he has to say is: 'There's gotta be winners and there's gotta be losers'
By Elie Gould published
News In short: git gud.

A terrible quest in vanilla WoW 'holds a really special place in my heart', says Jeff Kaplan, but was also 'the hubris of a junior game designer who thinks he's clever but is actually a dipsh*t'
By Harvey Randall published
News "I'm just sh*tting up their inventory with all these pages."

One of Jeff Kaplan's 'regrets about Overwatch' was making it so team-orientated: 'I would downplay the team factor and try to put more focus on individual contribution'
By Elie Gould published
News The worst part of multiplayer games are all the other players.

WoW's Horde/Alliance split was 'really controversial', says Jeff Kaplan, to the point where it was only locked in 9-12 months before the game's launch
By Harvey Randall published
News "He liked the fact you were instantly on a team."

Diablo 4: Lord of Hatred's new crafting system will bring back season 11's sanctification and gives bad loot the potential to be legendary
By Tyler Colp published
news One man's trash is another man's legendary item.

This year's Overwatch April Fool's event is a two week Underwatch mode which throws 'common sense off the nearest ledge'
By Elie Gould published
News "Physics will follow no rules."

Blizzard nerfed this WoW item, but players found an even better loophole that allowed them to travel across the planet every 2 minutes
By Tyler Colp published
news A magical, misbehaving key indeed.
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