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Steam Dev Days returns for 2016

Steam Dev Days debuted in 2014 as a two-day conference that brought game makers together to talk about their work, attend lectures, and get their hands on SteamOS and various bits of then-new Steam hardware. Valve elected to skip the show in 2015, opting to focus on GDC instead, but it's bringing it back for 2016. 

Topics at this year's conference will include virtual reality—SteamVR, features, game design, and technical discussions—Steam hardware, user-generated content and the Steam Workshop, and business and marketing. Some of it, like “how to create significant ongoing value for your product, foster deeper engagement with customers and reward users creating value,” obviously isn't aimed at the mainstream gaming audience, but the focus on VR and Steam Hardware means it's likely we'll see at least some interesting information come out of it.   

Steam Dev Days is set to run over October 12-13 in Seattle. It's a "press-free event" so you won't see any live, on-the-scene reporting, but if you're going to be in the neighborhood you can signal your interest in attending by registering at the Steam Dev Days page. Signing up doesn't guarantee you a ticket, but it will give you priority in the virtual queue. Tickets are $95 each, and you can get a taste of what's in store through these Dev Days 2014 videos posted in the Steamworks Development YouTube channel.

The PC Gaming Show returns to E3 on Monday June 13, featuring game announcements, updates to existing favourites, and conversation with top developers. You can find out what to expect here, and also book free tickets to attend in person at The PC Gaming Show will be broadcast live through from 11:30 am PT/2:30 pm ET/6:30 pm GMT, but be sure to tune in beforehand to check out The Steam Speedrun, in which one lucky winner will buy as many games as they can in three minutes.

Andy Chalk
Andy covers the day-to-day happenings in the big, wide world of PC gaming—the stuff we call "news." In his off hours, he wishes he had time to play the 80-hour RPGs and immersive sims he used to love so much.