Skip to main content
PC Gamer PC Gamer THE GLOBAL AUTHORITY ON PC GAMES
UK EditionUK US EditionUS CA EditionCanada AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Black Friday
  • Games
  • Hardware
  • News
  • Reviews
  • Guides
  • Video
  • Forum
  • More
    • PC Gaming Show
    • Software
    • Movies & TV
    • Codes
    • Coupons
    • Magazine
    • Newsletter
    • Affiliate links
    • Meet the team
    • Community guidelines
    • About PC Gamer
PC Gamer Magazine Subscription
PC Gamer Magazine Subscription
Why subscribe?
  • Subscribe to the world's #1 PC gaming mag
  • Try a single issue or save on a subscription
  • Issues delivered straight to your door or device
From$32.49
Subscribe now
Don't miss these
Nvidia RTX 5090 and XFX RX 9070 graphics cards
Graphics Cards Best graphics cards in 2025: I've tested pretty much every AMD and Nvidia GPU of the past 20 years and these are today's top cards
Metal Gear Solid Delta: Snake Eater weapons - Snake with a pistol
Graphics Cards I've tested the simple config file tweaks to improve Metal Gear Solid Delta's ray tracing and add frame gen, but the mod to ditch the 60 fps cap is what you really need
A screenshot of the PC version of Gears of War: Reloaded
Hardware Gears of War: Reloaded PC performance: The updated graphics are easy work for any desktop GPU from the past six years but they're still enough to give handhelds grief
A siren summons a ball of purple energy
Hardware I've tested Borderlands 4 on a minimum spec PC and a monster RTX 5090 rig, and it runs just as 'Borderlands-at-launch' as you'd expect
A screenshot of the PC version of Dying Light: The Beast, using the game's photo mode
Hardware Dying Light: The Beast PC performance analysis: Decent frame rates all round, nice graphics, and stutters only on low VRAM GPUs
Gordon Freeman illustration from wallpaper released for Half-Life's 25th anniversary rerelease.
FPS Renegade graphics warlock makes Half-Life look like Half-Life 2, then runs it on an ancient laptop, raising a middle finger to poorly optimised PC games
A screenshot from Borderlands 4, showing a dialogue scene with Claptrap in the Hungering Plain
Hardware I fixed Borderlands 4's stuttering issue by upping my shader cache size to 100 GB, which feels like something I shouldn't have to do in a well-optimised game
A comparison of the NSF terrorist leader from Deus Ex's Liberty Island level: the old model on the left and the new on the right.
RPG Everyone thinks the Deus Ex remaster looks awful and they're right: 'They really turned those 1999 graphics into 2003 graphics'
A still from a YouTube video showing an RTX 4090 having more memory chips installed
Graphics Cards Upgrading an RTX 4090 to 48 GB of VRAM is (slightly) easier than I thought, thanks to a custom PCB, some second-hand GDDR6X, and a leaked Nvidia BIOS
A close-up of Strelok's face in Stalker.
FPS The 16+ year-old original Stalker games have Nvidia DLSS support now, which isn't as crazy as it sounds
Battlefield 6 Destruction Receipts event: Soldiers running away from a collapsing building.
Hardware Battlefield 6 Ultra system requirements have finally been revealed and you will need at least an RTX 4080 for this shooter to look its explosive best
Ninja Gaiden 4
Hardware Ninja Gaiden 4 reduces DLSS to a mere on/off toggle with no built-in options to tweak it, which is a new one on me
A screenshot from Battlefield 6, showing a sweeping vista behind some dense foliage
Hardware Battlefield 6: This is what a well-optimised game looks like in 2025
Borderlands 4
Hardware 'Even with a 9800X3D and a 5090 it runs like absolute buttcheeks': 2K Games posts Nvidia's Borderlands 4 optimised settings guide, but the community is already in open revolt
Lucien Lachance, a Dark Brotherhood member in a black hood and robes, gives a rictus grin into the camera.
The Elder Scrolls The best Oblivion Remastered mods
Popular
  • Essential Hardware
  • Top 100
  • PC Gaming Show
  • Arc Raiders
  • BF6
  • Quizzes
  1. Games
  2. Adventure
  3. Middle-Earth: Shadow of Mordor

Spot the difference: Shadow of Mordor ultra HD textures barely change a thing

Features
By Tom Marks published 7 October 2014

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

There’s been a lot of buzz around Middle-earth: Shadow of Mordor’s ultra HD textures, mostly because you’ll need a minimum of 6GB of VRAM to use them. The textures are optional to install, only becoming available in-game after downloading a free DLC pack from the Steam store, presumably because the patch is 3.7GB for a feature that will basically only be used by people who have a GTX Titan. Well, we don’t have a GTX Titan. We have four.

I installed the ultra texture pack onto the Large Pixel Collider, our PC of inordinate power, to see what the game looks like when running out of VRAM isn’t a concern. The Steam store page for the ultra textures says they are “the highest resolution textures available,” but when I loaded them in game, I had to double check that they were even installed at all. The ultra textures are so incredibly similar to the high setting ones that when I compare near identical images I can only catch a subtle difference here or there.

You can judge for yourself, but it seems crazy to me that such a small change would double the required VRAM. I’ve reached out to WB Games for comment on what exactly is different about the ultra textures, but have yet to hear back. The prevailing theory online is that the ultra textures are simply uncompressed versions of the high textures. If this is true, the most impressive thing to me is how close to uncompressed the high setting looks.

Page 1 of 27
Page 1 of 27
Benchmark sequence — High

Benchmark sequence — High

I started by comparing the two settings with the game's built in benchmarking tool, thus the fps counter in the top right. While you might notice some slight fluctuation in the max and min fps, both settings had a dead even average. I'd take that with a grain of salt, though. The LPC can slice through any graphics setting like a knife through butter.

An important note: Nearly all the enemy's in Shadow of Mordor are randomly generated, so the change in orc skin color you see here and going forward has nothing to do with the texture setting.

Page 2 of 27
Page 2 of 27
Benchmark sequence — Ultra

Benchmark sequence — Ultra

I started by comparing the two settings with the game's built in benchmarking tool, thus the fps counter in the top right. While you might notice some slight fluctuation in the max and min fps, both settings had a dead even average. I'd take that with a grain of salt, though. The LPC can slice through any graphics setting like a knife through butter.

An important note: Nearly all the enemy's in Shadow of Mordor are randomly generated, so the change in orc skin color you see here and going forward has nothing to do with the texture setting.

Page 3 of 27
Page 3 of 27
Benchmark sequence — High

Benchmark sequence — High

Page 4 of 27
Page 4 of 27
Benchmark sequence — Ultra

Benchmark sequence — Ultra

Page 5 of 27
Page 5 of 27
Benchmark sequence — High

Benchmark sequence — High

This is the first image I could find any difference in. The hanging meat has a slight change on the wrinkles just under the fifth rib from the top. There are more noticeable differences to come, but they are so few and far between I feel the need to call out anything I could see.

Page 6 of 27
Page 6 of 27
Benchmark sequence — Ultra

Benchmark sequence — Ultra

This is the first image I could find any difference in. The hanging meat has a slight change on the wrinkles just under the fifth rib from the top. There are more noticeable differences to come, but they are so few and far between I feel the need to call out anything I could see.

Page 7 of 27
Page 7 of 27
Benchmark sequence — High

Benchmark sequence — High

There is no doubt in my mind that the game looks beautiful regardless of how the ultra version looks.

Page 8 of 27
Page 8 of 27
Benchmark sequence — Ultra

Benchmark sequence — Ultra

There is no doubt in my mind that the game looks beautiful regardless of how the ultra version looks.

Page 9 of 27
Page 9 of 27
Benchmark sequence — High

Benchmark sequence — High

A lot of the texture differences on Talion, the main character, and his clothes here seem to actually be from the rain and water effects on him.

Page 10 of 27
Page 10 of 27
Benchmark sequence — Ultra

Benchmark sequence — Ultra

A lot of the texture differences on Talion, the main character, and his clothes here seem to actually be from the rain and water effects on him.

Page 11 of 27
Page 11 of 27
Gameplay — High

Gameplay — High

After running the benchmarking test a few times on high and ultra, I was genuinely concerned that it may not take your texture quality choice into account. So I loaded up the actual game and ran through the first ten minutes twice, trying hard to replicate my actions and camera angles and cutting out any pre-rendered sequences and cut scenes.

The ground looks softer in the ultra version of this image, but I don't necessarily know if that equals "better". Note also that Dirhael, Talion's son, decided to strike a different pose almost every time I played through the opening.

Page 12 of 27
Page 12 of 27
Gameplay — Ultra

Gameplay — Ultra

After running the benchmarking test a few times on high and ultra, I was genuinely concerned that it may not take your texture quality choice into account. So I loaded up the actual game and ran through the first ten minutes twice, trying hard to replicate my actions and camera angles and cutting out any pre-rendered sequences and cut scenes.

The ground looks softer in the ultra version of this image, but I don't necessarily know if that equals "better". Note also that Dirhael, Talion's son, decided to strike a different pose almost every time I played through the opening.

Page 13 of 27
Page 13 of 27
Gameplay — High

Gameplay — High

This is by far the largest difference I noticed, and the first one where I can see an objective rise in quality. The tree on Dirhael's armor is significantly crisper along with the green braids on his sleeves, the stitching on his bracers, and the belts across his chest.

Some of the other changes in this scene were due to lighting differences. Dirhael never liked doing the same thing twice!

Page 14 of 27
Page 14 of 27
Gameplay — Ultra

Gameplay — Ultra

This is by far the largest difference I noticed, and the first one where I can see an objective rise in quality. The tree on Dirhael's armor is significantly crisper along with the green braids on his sleeves, the stitching on his bracers, and the belts across his chest.

Some of the other changes in this scene were due to lighting differences. Dirhael never liked doing the same thing twice!

Page 15 of 27
Page 15 of 27
Gameplay — High

Gameplay — High

I was looking for changes on Talion's gold armor but couldn't find any. It seems strange that Dirhael, a character barely on screen, would look significantly nicer in ultra while the main character of the game wouldn't change. It is possible that Monolith spent a large amount of time optimizing Talion's textures already, making the diminishing returns of ultra almost non-existent.

Page 16 of 27
Page 16 of 27
Gameplay — Ultra

Gameplay — Ultra

I was looking for changes on Talion's gold armor but couldn't find any. It seems strange that Dirhael, a character barely on screen, would look significantly nicer in ultra while the main character of the game wouldn't change. It is possible that Monolith spent a large amount of time optimizing Talion's textures already, making the diminishing returns of ultra almost non-existent.

Page 17 of 27
Page 17 of 27
Gameplay — High

Gameplay — High

Page 18 of 27
Page 18 of 27
Gameplay — Ultra

Gameplay — Ultra

Page 19 of 27
Page 19 of 27
Gameplay — High

Gameplay — High

Apologies for the not-quite-identical images, but the door on the left does show an increase in texture quality for both the wood and metal.

Page 20 of 27
Page 20 of 27
Gameplay — Ultra

Gameplay — Ultra

Apologies for the not-quite-identical images, but the door on the left does show an increase in texture quality for both the wood and metal.

Page 21 of 27
Page 21 of 27
Gameplay — High

Gameplay — High

Page 22 of 27
Page 22 of 27
Gameplay — Ultra

Gameplay — Ultra

Page 23 of 27
Page 23 of 27
Gameplay — High

Gameplay — High

There are a few differences on the floor due to lighting and reflection angles, but the marble texture itself seems to be the same.

Page 24 of 27
Page 24 of 27
Gameplay — Ultra

Gameplay — Ultra

There are a few differences on the floor due to lighting and reflection angles, but the marble texture itself seems to be the same.

Page 25 of 27
Page 25 of 27
Gameplay — High

Gameplay — High

Celebrimbor, the other main character, is really too bright to notice any difference on him directly, but the white lines on the ground do show a change with their edges smoothing out in the ultra setting.

From what I've seen, the ultra textures make for a negligible improvement. It was hard for me to tell the difference in still photos, and nearly impossible when I was actually playing the game.

I have reached out to Monolith for comment and will update here with what they have to say.

Page 26 of 27
Page 26 of 27
Gameplay — Ultra

Gameplay — Ultra

Celebrimbor, the other main character, is really too bright to notice any difference on him directly, but the white lines on the ground do show a change with their edges smoothing out in the ultra setting.

From what I've seen, the ultra textures make for a negligible improvement. It was hard for me to tell the difference in still photos, and nearly impossible when I was actually playing the game.

I have reached out to Monolith for comment and will update here with what they have to say.

Page 27 of 27
Page 27 of 27
Tom Marks
Tom Marks
Social Links Navigation
Tom is PC Gamer’s Associate Editor. He enjoys platformers, puzzles and puzzle-platformers. He also enjoys talking about PC games, which he now no longer does alone. Tune in every Wednesday at 1pm Pacific on Twitch.tv/pcgamer to see Tom host The PC Gamer Show.
Read more
Metal Gear Solid Delta: Snake Eater weapons - Snake with a pistol
I've tested the simple config file tweaks to improve Metal Gear Solid Delta's ray tracing and add frame gen, but the mod to ditch the 60 fps cap is what you really need
 
 
A screenshot of the PC version of Gears of War: Reloaded
Gears of War: Reloaded PC performance: The updated graphics are easy work for any desktop GPU from the past six years but they're still enough to give handhelds grief
 
 
A siren summons a ball of purple energy
I've tested Borderlands 4 on a minimum spec PC and a monster RTX 5090 rig, and it runs just as 'Borderlands-at-launch' as you'd expect
 
 
A screenshot of the PC version of Dying Light: The Beast, using the game's photo mode
Dying Light: The Beast PC performance analysis: Decent frame rates all round, nice graphics, and stutters only on low VRAM GPUs
 
 
Gordon Freeman illustration from wallpaper released for Half-Life's 25th anniversary rerelease.
Renegade graphics warlock makes Half-Life look like Half-Life 2, then runs it on an ancient laptop, raising a middle finger to poorly optimised PC games
 
 
A screenshot from Borderlands 4, showing a dialogue scene with Claptrap in the Hungering Plain
I fixed Borderlands 4's stuttering issue by upping my shader cache size to 100 GB, which feels like something I shouldn't have to do in a well-optimised game
 
 
Latest in Adventure
Blonde Blazer, a superhero in a blue mask, with the LA skyline behind her
Telltale-style adventures are back: Dispatch has sold more than a million copies in 10 days
 
 
The Seance of Blake Manor
The Séance of Blake Manor review: An enthralling mystery that kept me guessing right up to the very end
 
 
A man outside a spooky hotel
If you're a fan of Blue Prince and the Golden Idol games, this spooky detective mystery has arrived just in time for Halloween
 
 
You can get every single one of Telltale's The Walking Dead seasons for $5—which is around $1 per 10 hours of game
 
 
A stodgy looking man staring into a mirror while sitting on the toilet.
A game jam game about pudgy chainsmoking dads seems to be Steam's latest co-op hit, hitting 100,000 concurrent players on its first weekend
 
 
A large hero doing admin
Dispatch's superheroic efforts have changed my mind about its episodic release schedule
 
 
Latest in Features
GTA 6 trailer
Get ready to do the Silksong release date shuffle all over again: GTA 6's delay just blew up the whole game industry's holiday 2026 plans
 
 
A fantasy tavern
Even in early access, Tavern Keeper already feels like the fantasy pub sim of my dreams
 
 
Arc Raiders Dog Collar locations: A close-up of Scrappy, a rooster, wearing a cowbow hat against a dark purple background.
I'm not here to make friends: I will fill you with bullets if I see you in Arc Raiders
 
 
Heroes of Might and Magic: Olden Era
PC Gamer magazine's new issue is on sale now: Heroes of Might and Magic: Olden Era
 
 
Firefighting Simulator Ignite
Firefighters don't actually use the 'fireman's carry' anymore, and other things I've learned from the Steam reviews for simulator games
 
 
New World character kneeling
New World proved that the hunger for a modern MMO is clearly there—but the only studios with enough cash to make them are too shareholder-brained to try
 
 
  1. Two of the best PC cases with the PC Gamer Recommended badge in the top right.
    1
    The best fish tank PC case in 2025: I've tested heaps of stylish chassis but only a few have earned my recommendation
  2. 2
    Best gaming laptop 2025: I've tested the best laptops for gaming of this generation and here are the ones I recommend
  3. 3
    Best Hall effect keyboards in 2025: the fastest, most customizable keyboards for competitive gaming
  4. 4
    Best PCIe 5.0 SSD for gaming in 2025: the only Gen 5 drives I will allow in my PC
  5. 5
    Best graphics cards in 2025: I've tested pretty much every AMD and Nvidia GPU of the past 20 years and these are today's top cards
  1. Arc Raiders Server Slam open beta: Key art for the game showing a character wearing makeshift armour and helmet, walking forward with a gun by their side. There are two more characters in the background overlayed by an orange and blue hue on the left and right respectively.
    1
    Arc Raiders review
  2. 2
    Victrix Pro BFG Reloaded review
  3. 3
    The Séance of Blake Manor review
  4. 4
    Hyperbeat review
  5. 5
    Europa Universalis 5 review

PC Gamer is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google
  • About Us
  • Contact Future's experts
  • Terms and conditions
  • Privacy policy
  • Cookies policy
  • Advertise with us
  • Accessibility Statement
  • Careers

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...