Rust marks end of four-year Early Access with a visual overhaul
Game will now receive monthly, rather than weekly, updates.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Multiplayer survival game Rust has finally left Early Access, increasing its price from $20 to $35 and tweaking its update schedule from weekly to monthly to ensure changes are properly thought through. There's now a testing branch, too, for those that want to trial new features before they make it into the game. And you can still expect a lot of new additions: creator Garry Newman said last month that the transition from Early Access to full release "was more like leaving Prototyping and entering Alpha".
The biggest change to accompany that transition is a graphics refresh. Environment artist Vincent Mayeur wrote in a blog post that he has rethought the visuals "from the ground up, combing over almost every aspect of the game, striving for consistency".
He said that visual consistency had been eroded throughout development because of the need for constant changes, many of which didn't match up, so he's "undoing what it has become and starting afresh". In practice, what that means is improved lighting, a refresh of the colour palette and post processing, prettier rocks and foliage, and lots of new types of trees dotted around the landscape.
Away from graphics, the team have reworked weapon recoil. Previously, your aim would sway randomly every few second while aiming. Now, it will only sway if you haven't fired for several seconds, so you'll be able to track a target and tap fire knowing that your gun isn't going to start jumping all over the place. This will perhaps make it easier to kill enemies if you get your hands on a rifle, although the AK47 now has slightly more recoil overall.
There's a whole list of other, more minor changes (including giving out squishy frog boots to anybody that bought the game in Early Access), which you can read about in that blog post. Scroll down to the bottom if you just want the long list of changes.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Samuel is a freelance journalist and editor who first wrote for PC Gamer nearly a decade ago. Since then he's had stints as a VR specialist, mouse reviewer, and previewer of promising indie games, and is now regularly writing about Fortnite. What he loves most is longer form, interview-led reporting, whether that's Ken Levine on the one phone call that saved his studio, Tim Schafer on a milkman joke that inspired Psychonauts' best level, or historians on what Anno 1800 gets wrong about colonialism. He's based in London.


