Skip to main content

Rust marks end of four-year Early Access with a visual overhaul

Audio player loading…

Multiplayer survival game Rust (opens in new tab) has finally left Early Access, increasing its price from $20 to $35 and tweaking its update schedule from weekly to monthly to ensure changes are properly thought through. There's now a testing branch, too, for those that want to trial new features before they make it into the game. And you can still expect a lot of new additions: creator Garry Newman said last month (opens in new tab) that the transition from Early Access to full release "was more like leaving Prototyping and entering Alpha".

The biggest change to accompany that transition is a graphics refresh. Environment artist Vincent Mayeur wrote in a blog post (opens in new tab) that he has rethought the visuals "from the ground up, combing over almost every aspect of the game, striving for consistency". 

He said that visual consistency had been eroded throughout development because of the need for constant changes, many of which didn't match up, so he's "undoing what it has become and starting afresh". In practice, what that means is improved lighting, a refresh of the colour palette and post processing, prettier rocks and foliage, and lots of new types of trees dotted around the landscape. 

Away from graphics, the team have reworked weapon recoil. Previously, your aim would sway randomly every few second while aiming. Now, it will only sway if you haven't fired for several seconds, so you'll be able to track a target and tap fire knowing that your gun isn't going to start jumping all over the place. This will perhaps make it easier to kill enemies if you get your hands on a rifle, although the AK47 now has slightly more recoil overall.

There's a whole list of other, more minor changes (including giving out squishy frog boots to anybody that bought the game in Early Access), which you can read about in that blog post (opens in new tab). Scroll down to the bottom if you just want the long list of changes. 

Samuel Horti
Samuel Horti

Samuel Horti is a long-time freelance writer for PC Gamer based in the UK, who loves RPGs and making long lists of games he'll never have time to play. He's now a full-time reporter covering health at the Bureau of Investigative Journalism. When he does have time for games you may find him on the floor, struggling under the weight of his Steam backlog.