Skip to main content
PC Gamer PC Gamer THE GLOBAL AUTHORITY ON PC GAMES
flag of UK
UK
flag of US
US
flag of Canada
Canada
flag of Australia
Australia
Sign in
  • View Profile
  • Sign out
  • Games
  • Hardware
  • News
  • Reviews
  • Guides
  • Video
  • Forum
  • More
    • PC Gaming Show
    • Software
    • Movies & TV
    • Codes
    • Coupons
    • Magazine
    • Newsletter
    • Affiliate links
    • Meet the team
    • Community guidelines
    • About PC Gamer
PC Gamer Magazine Subscription
PC Gamer Magazine Subscription
Why subscribe?
  • Subscribe to the world's #1 PC gaming mag
  • Try a single issue or save on a subscription
  • Issues delivered straight to your door or device
From$32.49
Subscribe now
Popular
  • Battlefield 6
  • Essential Hardware
  • WoW Midnight
  • Silksong
  • Quizzes
Don't miss these
Two of the best 4K gaming monitors, the MSI MPG 321URX QD-OLED and the LG UltraGear 27GR93U on a grey background with the PC Gamer recommended logo in the top right corner
Gaming Monitors Best 4K gaming monitors in 2025: the ultra hi-res panels I highly recommend
two hooded figures, one lays on the floor and another stands over them
Adventure Demi and the Fractured Dream brings a Zelda-like action adventure game to PC with stylish combat and mysterious characters
Best gaming monitors on a green background with the PC Gamer Recommends badge in the top right of the image
Gaming Monitors Best gaming monitors in 2025: the pixel-perfect panels I'd buy myself
a first-person POV of someone throwing a grappling hook ahead of them
VR Reach combines the best of Mirror's Edge and Prince of Persia in a sleek VR package
Midas in Tokyo during the 2025 PC Gaming Show Tokyo Direct.
Games PC Gaming Show Tokyo Direct live coverage – all the reveals and trailers
MSI Vector 16 HX AI and Razer Blade 16 gaming laptops on a blue background with a PC Gamer logo in the foreground
Gaming Laptops Best gaming laptop 2025: I've had my hands on the best laptops for gaming of this generation and these are the ones I recommend
The Acer Predator Helios Neo 16S AI on a teal deals background
Gaming Laptops I've admired this OLED-equipped Acer gaming laptop on my travels and now it's down to $1,200 I reckon it's a bit of a bargain
The Relic: First Guardian
Games The Ruin: First Guardian is an action-packed RPG where every boss has a tragic story to tell
The MSI MAG 321UP QD-OLED gaming monitor on a pink deals background, with the PC Gamer recommended badge in the top right
Gaming Monitors The 32-inch 4K OLED gaming monitor I desire most is nearly the cheapest it's ever been in the Prime Day sales and I can hear my wallet shaking in fear
Lords of the Fallen promotional screenshot.
RPG Lords of the Fallen's creative leads were let go just months before the Lords of the Fallen 2 reveal: 'Like Mournstead, no kingdom lasts forever'
Gamescom Opening Night Live photo
Games All the Gamescom Opening Night Live 2025 announcements in one place
The main character of Wuchang: Fallen Feathers wearing a fluffy white outfit takes a swing as a hunched over enemy
Graphics Cards Wuchang: Fallen Feathers gets another patch to improve performance, though the fixes appear to be nothing more than forcing on upscaling, even when it's supposed to be off
The main character of Wuchang: Fallen Feathers wearing a fluffy white outfit takes a swing as a hunched over enemy
RPG Wuchang: Fallen Feathers devs promise performance fixes are on the way, as it fights a flock of negative Steam reviews: 'These problems should never have occurred'
Melinoë, the hero of Hades 2.
Roguelike How many roguelikes can you identify in five minutes? Our latest quiz is harder than a no-hit run
Vampire: The Masquerade - Bloodlines 2 character with red eyes staring off into the distance
Games New games 2025: All the upcoming PC games you won't want to miss, from big hits to hidden gems
  1. Games
  2. RPG
  3. Lords of the Fallen

Lords of the Fallen 8k screenshot gallery

Features
By PCGamer published 6 November 2014

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

I've been looking forward to Lords of the Fallen ever since I saw the initial screenshot reveal. The art style screamed "generic fantasy" at first, but it was clean and graphically stunning. That said, at some point between the release of those screenshots and the release of the game, the developers added the strongest chromatic aberration I've ever seen in a game. After receiving countless complaints about it, the devs mentioned during a live stream that they intend to add a toggle for this feature. As of now, that toggle is not available, so the chromatic aberration is present in the game and in these screenshots.

Chromatic aberration is what causes the fringes of red and blue on the edges of some objects. In photography, this is considered a defect and steps are usually taken to fix or reduce it. In this game, it has the nasty side effect of making the game appear a bit blurry and hard to focus on things. It's actually a bit straining on the eyes and makes it difficult to play for long periods of time (at least for me). You can disable it by turning off post processing via the in-game menu, but that will also disable volumetric light rays, color correction, AA, and other post processing effects.

That said, I still enjoy this game's visuals quite a bit. So the first thing I did when I got my hands on it was to use Cheat Engine to hack in control of the camera, field of view, and timescale. I also managed to find the individual timescale used for NPCs. Using that, you can freeze enemies in place and still run around. That can be great for posing enemies for screenshots, but also for cheating your pants off. I've uploaded my table here, and I'll be writing a guide on how to use that.

I captured all of the screenshots with SweetFX with SMAA injection. Lords of the Fallen is DX11, so tools like GeDoSaTo can not be use to achieve resolutions as high as 8K. Driver downsampling and DSR could be used if you have a 4K monitor (with 2x scaling), but my monitor is 2560x1440. The highest I can go is 5120x2880. To achieve 8K, I ran the game in borderless fullscreen and used a program called SRWE to change the size of the game's window. That trick only works for games that render at any window size.

The in-game HUD can be removed by adding "gui_area_size = 2" to the game's settings file (set to read only afterwards).

Want to download the full-resolution 8k images? Click the "enlarge" button in the top-right corner, then right-click and save as.

Page 1 of 18
Page 1 of 18

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

I've been looking forward to Lords of the Fallen ever since I saw the initial screenshot reveal. The art style screamed "generic fantasy" at first, but it was clean and graphically stunning. That said, at some point between the release of those screenshots and the release of the game, the developers added the strongest chromatic aberration I've ever seen in a game. After receiving countless complaints about it, the devs mentioned during a live stream that they intend to add a toggle for this feature. As of now, that toggle is not available, so the chromatic aberration is present in the game and in these screenshots.

Chromatic aberration is what causes the fringes of red and blue on the edges of some objects. In photography, this is considered a defect and steps are usually taken to fix or reduce it. In this game, it has the nasty side effect of making the game appear a bit blurry and hard to focus on things. It's actually a bit straining on the eyes and makes it difficult to play for long periods of time (at least for me). You can disable it by turning off post processing via the in-game menu, but that will also disable volumetric light rays, color correction, AA, and other post processing effects.

That said, I still enjoy this game's visuals quite a bit. So the first thing I did when I got my hands on it was to use Cheat Engine to hack in control of the camera, field of view, and timescale. I also managed to find the individual timescale used for NPCs. Using that, you can freeze enemies in place and still run around. That can be great for posing enemies for screenshots, but also for cheating your pants off. I've uploaded my table here, and I'll be writing a guide on how to use that.

I captured all of the screenshots with SweetFX with SMAA injection. Lords of the Fallen is DX11, so tools like GeDoSaTo can not be use to achieve resolutions as high as 8K. Driver downsampling and DSR could be used if you have a 4K monitor (with 2x scaling), but my monitor is 2560x1440. The highest I can go is 5120x2880. To achieve 8K, I ran the game in borderless fullscreen and used a program called SRWE to change the size of the game's window. That trick only works for games that render at any window size.

The in-game HUD can be removed by adding "gui_area_size = 2" to the game's settings file (set to read only afterwards).

Want to download the full-resolution 8k images? Click the "enlarge" button in the top-right corner, then right-click and save as.

Page 2 of 18
Page 2 of 18

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

I've been looking forward to Lords of the Fallen ever since I saw the initial screenshot reveal. The art style screamed "generic fantasy" at first, but it was clean and graphically stunning. That said, at some point between the release of those screenshots and the release of the game, the developers added the strongest chromatic aberration I've ever seen in a game. After receiving countless complaints about it, the devs mentioned during a live stream that they intend to add a toggle for this feature. As of now, that toggle is not available, so the chromatic aberration is present in the game and in these screenshots.

Chromatic aberration is what causes the fringes of red and blue on the edges of some objects. In photography, this is considered a defect and steps are usually taken to fix or reduce it. In this game, it has the nasty side effect of making the game appear a bit blurry and hard to focus on things. It's actually a bit straining on the eyes and makes it difficult to play for long periods of time (at least for me). You can disable it by turning off post processing via the in-game menu, but that will also disable volumetric light rays, color correction, AA, and other post processing effects.

That said, I still enjoy this game's visuals quite a bit. So the first thing I did when I got my hands on it was to use Cheat Engine to hack in control of the camera, field of view, and timescale. I also managed to find the individual timescale used for NPCs. Using that, you can freeze enemies in place and still run around. That can be great for posing enemies for screenshots, but also for cheating your pants off. I've uploaded my table here, and I'll be writing a guide on how to use that.

I captured all of the screenshots with SweetFX with SMAA injection. Lords of the Fallen is DX11, so tools like GeDoSaTo can not be use to achieve resolutions as high as 8K. Driver downsampling and DSR could be used if you have a 4K monitor (with 2x scaling), but my monitor is 2560x1440. The highest I can go is 5120x2880. To achieve 8K, I ran the game in borderless fullscreen and used a program called SRWE to change the size of the game's window. That trick only works for games that render at any window size.

The in-game HUD can be removed by adding "gui_area_size = 2" to the game's settings file (set to read only afterwards).

Want to download the full-resolution 8k images? Click the "enlarge" button in the top-right corner, then right-click and save as.

Page 3 of 18
Page 3 of 18

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

I've been looking forward to Lords of the Fallen ever since I saw the initial screenshot reveal. The art style screamed "generic fantasy" at first, but it was clean and graphically stunning. That said, at some point between the release of those screenshots and the release of the game, the developers added the strongest chromatic aberration I've ever seen in a game. After receiving countless complaints about it, the devs mentioned during a live stream that they intend to add a toggle for this feature. As of now, that toggle is not available, so the chromatic aberration is present in the game and in these screenshots.

Chromatic aberration is what causes the fringes of red and blue on the edges of some objects. In photography, this is considered a defect and steps are usually taken to fix or reduce it. In this game, it has the nasty side effect of making the game appear a bit blurry and hard to focus on things. It's actually a bit straining on the eyes and makes it difficult to play for long periods of time (at least for me). You can disable it by turning off post processing via the in-game menu, but that will also disable volumetric light rays, color correction, AA, and other post processing effects.

That said, I still enjoy this game's visuals quite a bit. So the first thing I did when I got my hands on it was to use Cheat Engine to hack in control of the camera, field of view, and timescale. I also managed to find the individual timescale used for NPCs. Using that, you can freeze enemies in place and still run around. That can be great for posing enemies for screenshots, but also for cheating your pants off. I've uploaded my table here, and I'll be writing a guide on how to use that.

I captured all of the screenshots with SweetFX with SMAA injection. Lords of the Fallen is DX11, so tools like GeDoSaTo can not be use to achieve resolutions as high as 8K. Driver downsampling and DSR could be used if you have a 4K monitor (with 2x scaling), but my monitor is 2560x1440. The highest I can go is 5120x2880. To achieve 8K, I ran the game in borderless fullscreen and used a program called SRWE to change the size of the game's window. That trick only works for games that render at any window size.

The in-game HUD can be removed by adding "gui_area_size = 2" to the game's settings file (set to read only afterwards).

Want to download the full-resolution 8k images? Click the "enlarge" button in the top-right corner, then right-click and save as.

Page 4 of 18
Page 4 of 18

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

I've been looking forward to Lords of the Fallen ever since I saw the initial screenshot reveal. The art style screamed "generic fantasy" at first, but it was clean and graphically stunning. That said, at some point between the release of those screenshots and the release of the game, the developers added the strongest chromatic aberration I've ever seen in a game. After receiving countless complaints about it, the devs mentioned during a live stream that they intend to add a toggle for this feature. As of now, that toggle is not available, so the chromatic aberration is present in the game and in these screenshots.

Chromatic aberration is what causes the fringes of red and blue on the edges of some objects. In photography, this is considered a defect and steps are usually taken to fix or reduce it. In this game, it has the nasty side effect of making the game appear a bit blurry and hard to focus on things. It's actually a bit straining on the eyes and makes it difficult to play for long periods of time (at least for me). You can disable it by turning off post processing via the in-game menu, but that will also disable volumetric light rays, color correction, AA, and other post processing effects.

That said, I still enjoy this game's visuals quite a bit. So the first thing I did when I got my hands on it was to use Cheat Engine to hack in control of the camera, field of view, and timescale. I also managed to find the individual timescale used for NPCs. Using that, you can freeze enemies in place and still run around. That can be great for posing enemies for screenshots, but also for cheating your pants off. I've uploaded my table here, and I'll be writing a guide on how to use that.

I captured all of the screenshots with SweetFX with SMAA injection. Lords of the Fallen is DX11, so tools like GeDoSaTo can not be use to achieve resolutions as high as 8K. Driver downsampling and DSR could be used if you have a 4K monitor (with 2x scaling), but my monitor is 2560x1440. The highest I can go is 5120x2880. To achieve 8K, I ran the game in borderless fullscreen and used a program called SRWE to change the size of the game's window. That trick only works for games that render at any window size.

The in-game HUD can be removed by adding "gui_area_size = 2" to the game's settings file (set to read only afterwards).

Want to download the full-resolution 8k images? Click the "enlarge" button in the top-right corner, then right-click and save as.

Page 5 of 18
Page 5 of 18

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

I've been looking forward to Lords of the Fallen ever since I saw the initial screenshot reveal. The art style screamed "generic fantasy" at first, but it was clean and graphically stunning. That said, at some point between the release of those screenshots and the release of the game, the developers added the strongest chromatic aberration I've ever seen in a game. After receiving countless complaints about it, the devs mentioned during a live stream that they intend to add a toggle for this feature. As of now, that toggle is not available, so the chromatic aberration is present in the game and in these screenshots.

Chromatic aberration is what causes the fringes of red and blue on the edges of some objects. In photography, this is considered a defect and steps are usually taken to fix or reduce it. In this game, it has the nasty side effect of making the game appear a bit blurry and hard to focus on things. It's actually a bit straining on the eyes and makes it difficult to play for long periods of time (at least for me). You can disable it by turning off post processing via the in-game menu, but that will also disable volumetric light rays, color correction, AA, and other post processing effects.

That said, I still enjoy this game's visuals quite a bit. So the first thing I did when I got my hands on it was to use Cheat Engine to hack in control of the camera, field of view, and timescale. I also managed to find the individual timescale used for NPCs. Using that, you can freeze enemies in place and still run around. That can be great for posing enemies for screenshots, but also for cheating your pants off. I've uploaded my table here, and I'll be writing a guide on how to use that.

I captured all of the screenshots with SweetFX with SMAA injection. Lords of the Fallen is DX11, so tools like GeDoSaTo can not be use to achieve resolutions as high as 8K. Driver downsampling and DSR could be used if you have a 4K monitor (with 2x scaling), but my monitor is 2560x1440. The highest I can go is 5120x2880. To achieve 8K, I ran the game in borderless fullscreen and used a program called SRWE to change the size of the game's window. That trick only works for games that render at any window size.

The in-game HUD can be removed by adding "gui_area_size = 2" to the game's settings file (set to read only afterwards).

Want to download the full-resolution 8k images? Click the "enlarge" button in the top-right corner, then right-click and save as.

Page 6 of 18
Page 6 of 18

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

I've been looking forward to Lords of the Fallen ever since I saw the initial screenshot reveal. The art style screamed "generic fantasy" at first, but it was clean and graphically stunning. That said, at some point between the release of those screenshots and the release of the game, the developers added the strongest chromatic aberration I've ever seen in a game. After receiving countless complaints about it, the devs mentioned during a live stream that they intend to add a toggle for this feature. As of now, that toggle is not available, so the chromatic aberration is present in the game and in these screenshots.

Chromatic aberration is what causes the fringes of red and blue on the edges of some objects. In photography, this is considered a defect and steps are usually taken to fix or reduce it. In this game, it has the nasty side effect of making the game appear a bit blurry and hard to focus on things. It's actually a bit straining on the eyes and makes it difficult to play for long periods of time (at least for me). You can disable it by turning off post processing via the in-game menu, but that will also disable volumetric light rays, color correction, AA, and other post processing effects.

That said, I still enjoy this game's visuals quite a bit. So the first thing I did when I got my hands on it was to use Cheat Engine to hack in control of the camera, field of view, and timescale. I also managed to find the individual timescale used for NPCs. Using that, you can freeze enemies in place and still run around. That can be great for posing enemies for screenshots, but also for cheating your pants off. I've uploaded my table here, and I'll be writing a guide on how to use that.

I captured all of the screenshots with SweetFX with SMAA injection. Lords of the Fallen is DX11, so tools like GeDoSaTo can not be use to achieve resolutions as high as 8K. Driver downsampling and DSR could be used if you have a 4K monitor (with 2x scaling), but my monitor is 2560x1440. The highest I can go is 5120x2880. To achieve 8K, I ran the game in borderless fullscreen and used a program called SRWE to change the size of the game's window. That trick only works for games that render at any window size.

The in-game HUD can be removed by adding "gui_area_size = 2" to the game's settings file (set to read only afterwards).

Want to download the full-resolution 8k images? Click the "enlarge" button in the top-right corner, then right-click and save as.

Page 7 of 18
Page 7 of 18

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

I've been looking forward to Lords of the Fallen ever since I saw the initial screenshot reveal. The art style screamed "generic fantasy" at first, but it was clean and graphically stunning. That said, at some point between the release of those screenshots and the release of the game, the developers added the strongest chromatic aberration I've ever seen in a game. After receiving countless complaints about it, the devs mentioned during a live stream that they intend to add a toggle for this feature. As of now, that toggle is not available, so the chromatic aberration is present in the game and in these screenshots.

Chromatic aberration is what causes the fringes of red and blue on the edges of some objects. In photography, this is considered a defect and steps are usually taken to fix or reduce it. In this game, it has the nasty side effect of making the game appear a bit blurry and hard to focus on things. It's actually a bit straining on the eyes and makes it difficult to play for long periods of time (at least for me). You can disable it by turning off post processing via the in-game menu, but that will also disable volumetric light rays, color correction, AA, and other post processing effects.

That said, I still enjoy this game's visuals quite a bit. So the first thing I did when I got my hands on it was to use Cheat Engine to hack in control of the camera, field of view, and timescale. I also managed to find the individual timescale used for NPCs. Using that, you can freeze enemies in place and still run around. That can be great for posing enemies for screenshots, but also for cheating your pants off. I've uploaded my table here, and I'll be writing a guide on how to use that.

I captured all of the screenshots with SweetFX with SMAA injection. Lords of the Fallen is DX11, so tools like GeDoSaTo can not be use to achieve resolutions as high as 8K. Driver downsampling and DSR could be used if you have a 4K monitor (with 2x scaling), but my monitor is 2560x1440. The highest I can go is 5120x2880. To achieve 8K, I ran the game in borderless fullscreen and used a program called SRWE to change the size of the game's window. That trick only works for games that render at any window size.

The in-game HUD can be removed by adding "gui_area_size = 2" to the game's settings file (set to read only afterwards).

Want to download the full-resolution 8k images? Click the "enlarge" button in the top-right corner, then right-click and save as.

Page 8 of 18
Page 8 of 18

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

I've been looking forward to Lords of the Fallen ever since I saw the initial screenshot reveal. The art style screamed "generic fantasy" at first, but it was clean and graphically stunning. That said, at some point between the release of those screenshots and the release of the game, the developers added the strongest chromatic aberration I've ever seen in a game. After receiving countless complaints about it, the devs mentioned during a live stream that they intend to add a toggle for this feature. As of now, that toggle is not available, so the chromatic aberration is present in the game and in these screenshots.

Chromatic aberration is what causes the fringes of red and blue on the edges of some objects. In photography, this is considered a defect and steps are usually taken to fix or reduce it. In this game, it has the nasty side effect of making the game appear a bit blurry and hard to focus on things. It's actually a bit straining on the eyes and makes it difficult to play for long periods of time (at least for me). You can disable it by turning off post processing via the in-game menu, but that will also disable volumetric light rays, color correction, AA, and other post processing effects.

That said, I still enjoy this game's visuals quite a bit. So the first thing I did when I got my hands on it was to use Cheat Engine to hack in control of the camera, field of view, and timescale. I also managed to find the individual timescale used for NPCs. Using that, you can freeze enemies in place and still run around. That can be great for posing enemies for screenshots, but also for cheating your pants off. I've uploaded my table here, and I'll be writing a guide on how to use that.

I captured all of the screenshots with SweetFX with SMAA injection. Lords of the Fallen is DX11, so tools like GeDoSaTo can not be use to achieve resolutions as high as 8K. Driver downsampling and DSR could be used if you have a 4K monitor (with 2x scaling), but my monitor is 2560x1440. The highest I can go is 5120x2880. To achieve 8K, I ran the game in borderless fullscreen and used a program called SRWE to change the size of the game's window. That trick only works for games that render at any window size.

The in-game HUD can be removed by adding "gui_area_size = 2" to the game's settings file (set to read only afterwards).

Want to download the full-resolution 8k images? Click the "enlarge" button in the top-right corner, then right-click and save as.

Page 9 of 18
Page 9 of 18

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

I've been looking forward to Lords of the Fallen ever since I saw the initial screenshot reveal. The art style screamed "generic fantasy" at first, but it was clean and graphically stunning. That said, at some point between the release of those screenshots and the release of the game, the developers added the strongest chromatic aberration I've ever seen in a game. After receiving countless complaints about it, the devs mentioned during a live stream that they intend to add a toggle for this feature. As of now, that toggle is not available, so the chromatic aberration is present in the game and in these screenshots.

Chromatic aberration is what causes the fringes of red and blue on the edges of some objects. In photography, this is considered a defect and steps are usually taken to fix or reduce it. In this game, it has the nasty side effect of making the game appear a bit blurry and hard to focus on things. It's actually a bit straining on the eyes and makes it difficult to play for long periods of time (at least for me). You can disable it by turning off post processing via the in-game menu, but that will also disable volumetric light rays, color correction, AA, and other post processing effects.

That said, I still enjoy this game's visuals quite a bit. So the first thing I did when I got my hands on it was to use Cheat Engine to hack in control of the camera, field of view, and timescale. I also managed to find the individual timescale used for NPCs. Using that, you can freeze enemies in place and still run around. That can be great for posing enemies for screenshots, but also for cheating your pants off. I've uploaded my table here, and I'll be writing a guide on how to use that.

I captured all of the screenshots with SweetFX with SMAA injection. Lords of the Fallen is DX11, so tools like GeDoSaTo can not be use to achieve resolutions as high as 8K. Driver downsampling and DSR could be used if you have a 4K monitor (with 2x scaling), but my monitor is 2560x1440. The highest I can go is 5120x2880. To achieve 8K, I ran the game in borderless fullscreen and used a program called SRWE to change the size of the game's window. That trick only works for games that render at any window size.

The in-game HUD can be removed by adding "gui_area_size = 2" to the game's settings file (set to read only afterwards).

Want to download the full-resolution 8k images? Click the "enlarge" button in the top-right corner, then right-click and save as.

Page 10 of 18
Page 10 of 18

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

I've been looking forward to Lords of the Fallen ever since I saw the initial screenshot reveal. The art style screamed "generic fantasy" at first, but it was clean and graphically stunning. That said, at some point between the release of those screenshots and the release of the game, the developers added the strongest chromatic aberration I've ever seen in a game. After receiving countless complaints about it, the devs mentioned during a live stream that they intend to add a toggle for this feature. As of now, that toggle is not available, so the chromatic aberration is present in the game and in these screenshots.

Chromatic aberration is what causes the fringes of red and blue on the edges of some objects. In photography, this is considered a defect and steps are usually taken to fix or reduce it. In this game, it has the nasty side effect of making the game appear a bit blurry and hard to focus on things. It's actually a bit straining on the eyes and makes it difficult to play for long periods of time (at least for me). You can disable it by turning off post processing via the in-game menu, but that will also disable volumetric light rays, color correction, AA, and other post processing effects.

That said, I still enjoy this game's visuals quite a bit. So the first thing I did when I got my hands on it was to use Cheat Engine to hack in control of the camera, field of view, and timescale. I also managed to find the individual timescale used for NPCs. Using that, you can freeze enemies in place and still run around. That can be great for posing enemies for screenshots, but also for cheating your pants off. I've uploaded my table here, and I'll be writing a guide on how to use that.

I captured all of the screenshots with SweetFX with SMAA injection. Lords of the Fallen is DX11, so tools like GeDoSaTo can not be use to achieve resolutions as high as 8K. Driver downsampling and DSR could be used if you have a 4K monitor (with 2x scaling), but my monitor is 2560x1440. The highest I can go is 5120x2880. To achieve 8K, I ran the game in borderless fullscreen and used a program called SRWE to change the size of the game's window. That trick only works for games that render at any window size.

The in-game HUD can be removed by adding "gui_area_size = 2" to the game's settings file (set to read only afterwards).

Want to download the full-resolution 8k images? Click the "enlarge" button in the top-right corner, then right-click and save as.

Page 11 of 18
Page 11 of 18

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

I've been looking forward to Lords of the Fallen ever since I saw the initial screenshot reveal. The art style screamed "generic fantasy" at first, but it was clean and graphically stunning. That said, at some point between the release of those screenshots and the release of the game, the developers added the strongest chromatic aberration I've ever seen in a game. After receiving countless complaints about it, the devs mentioned during a live stream that they intend to add a toggle for this feature. As of now, that toggle is not available, so the chromatic aberration is present in the game and in these screenshots.

Chromatic aberration is what causes the fringes of red and blue on the edges of some objects. In photography, this is considered a defect and steps are usually taken to fix or reduce it. In this game, it has the nasty side effect of making the game appear a bit blurry and hard to focus on things. It's actually a bit straining on the eyes and makes it difficult to play for long periods of time (at least for me). You can disable it by turning off post processing via the in-game menu, but that will also disable volumetric light rays, color correction, AA, and other post processing effects.

That said, I still enjoy this game's visuals quite a bit. So the first thing I did when I got my hands on it was to use Cheat Engine to hack in control of the camera, field of view, and timescale. I also managed to find the individual timescale used for NPCs. Using that, you can freeze enemies in place and still run around. That can be great for posing enemies for screenshots, but also for cheating your pants off. I've uploaded my table here, and I'll be writing a guide on how to use that.

I captured all of the screenshots with SweetFX with SMAA injection. Lords of the Fallen is DX11, so tools like GeDoSaTo can not be use to achieve resolutions as high as 8K. Driver downsampling and DSR could be used if you have a 4K monitor (with 2x scaling), but my monitor is 2560x1440. The highest I can go is 5120x2880. To achieve 8K, I ran the game in borderless fullscreen and used a program called SRWE to change the size of the game's window. That trick only works for games that render at any window size.

The in-game HUD can be removed by adding "gui_area_size = 2" to the game's settings file (set to read only afterwards).

Want to download the full-resolution 8k images? Click the "enlarge" button in the top-right corner, then right-click and save as.

Page 12 of 18
Page 12 of 18

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

I've been looking forward to Lords of the Fallen ever since I saw the initial screenshot reveal. The art style screamed "generic fantasy" at first, but it was clean and graphically stunning. That said, at some point between the release of those screenshots and the release of the game, the developers added the strongest chromatic aberration I've ever seen in a game. After receiving countless complaints about it, the devs mentioned during a live stream that they intend to add a toggle for this feature. As of now, that toggle is not available, so the chromatic aberration is present in the game and in these screenshots.

Chromatic aberration is what causes the fringes of red and blue on the edges of some objects. In photography, this is considered a defect and steps are usually taken to fix or reduce it. In this game, it has the nasty side effect of making the game appear a bit blurry and hard to focus on things. It's actually a bit straining on the eyes and makes it difficult to play for long periods of time (at least for me). You can disable it by turning off post processing via the in-game menu, but that will also disable volumetric light rays, color correction, AA, and other post processing effects.

That said, I still enjoy this game's visuals quite a bit. So the first thing I did when I got my hands on it was to use Cheat Engine to hack in control of the camera, field of view, and timescale. I also managed to find the individual timescale used for NPCs. Using that, you can freeze enemies in place and still run around. That can be great for posing enemies for screenshots, but also for cheating your pants off. I've uploaded my table here, and I'll be writing a guide on how to use that.

I captured all of the screenshots with SweetFX with SMAA injection. Lords of the Fallen is DX11, so tools like GeDoSaTo can not be use to achieve resolutions as high as 8K. Driver downsampling and DSR could be used if you have a 4K monitor (with 2x scaling), but my monitor is 2560x1440. The highest I can go is 5120x2880. To achieve 8K, I ran the game in borderless fullscreen and used a program called SRWE to change the size of the game's window. That trick only works for games that render at any window size.

The in-game HUD can be removed by adding "gui_area_size = 2" to the game's settings file (set to read only afterwards).

Want to download the full-resolution 8k images? Click the "enlarge" button in the top-right corner, then right-click and save as.

Page 13 of 18
Page 13 of 18

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

I've been looking forward to Lords of the Fallen ever since I saw the initial screenshot reveal. The art style screamed "generic fantasy" at first, but it was clean and graphically stunning. That said, at some point between the release of those screenshots and the release of the game, the developers added the strongest chromatic aberration I've ever seen in a game. After receiving countless complaints about it, the devs mentioned during a live stream that they intend to add a toggle for this feature. As of now, that toggle is not available, so the chromatic aberration is present in the game and in these screenshots.

Chromatic aberration is what causes the fringes of red and blue on the edges of some objects. In photography, this is considered a defect and steps are usually taken to fix or reduce it. In this game, it has the nasty side effect of making the game appear a bit blurry and hard to focus on things. It's actually a bit straining on the eyes and makes it difficult to play for long periods of time (at least for me). You can disable it by turning off post processing via the in-game menu, but that will also disable volumetric light rays, color correction, AA, and other post processing effects.

That said, I still enjoy this game's visuals quite a bit. So the first thing I did when I got my hands on it was to use Cheat Engine to hack in control of the camera, field of view, and timescale. I also managed to find the individual timescale used for NPCs. Using that, you can freeze enemies in place and still run around. That can be great for posing enemies for screenshots, but also for cheating your pants off. I've uploaded my table here, and I'll be writing a guide on how to use that.

I captured all of the screenshots with SweetFX with SMAA injection. Lords of the Fallen is DX11, so tools like GeDoSaTo can not be use to achieve resolutions as high as 8K. Driver downsampling and DSR could be used if you have a 4K monitor (with 2x scaling), but my monitor is 2560x1440. The highest I can go is 5120x2880. To achieve 8K, I ran the game in borderless fullscreen and used a program called SRWE to change the size of the game's window. That trick only works for games that render at any window size.

The in-game HUD can be removed by adding "gui_area_size = 2" to the game's settings file (set to read only afterwards).

Want to download the full-resolution 8k images? Click the "enlarge" button in the top-right corner, then right-click and save as.

Page 14 of 18
Page 14 of 18

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

I've been looking forward to Lords of the Fallen ever since I saw the initial screenshot reveal. The art style screamed "generic fantasy" at first, but it was clean and graphically stunning. That said, at some point between the release of those screenshots and the release of the game, the developers added the strongest chromatic aberration I've ever seen in a game. After receiving countless complaints about it, the devs mentioned during a live stream that they intend to add a toggle for this feature. As of now, that toggle is not available, so the chromatic aberration is present in the game and in these screenshots.

Chromatic aberration is what causes the fringes of red and blue on the edges of some objects. In photography, this is considered a defect and steps are usually taken to fix or reduce it. In this game, it has the nasty side effect of making the game appear a bit blurry and hard to focus on things. It's actually a bit straining on the eyes and makes it difficult to play for long periods of time (at least for me). You can disable it by turning off post processing via the in-game menu, but that will also disable volumetric light rays, color correction, AA, and other post processing effects.

That said, I still enjoy this game's visuals quite a bit. So the first thing I did when I got my hands on it was to use Cheat Engine to hack in control of the camera, field of view, and timescale. I also managed to find the individual timescale used for NPCs. Using that, you can freeze enemies in place and still run around. That can be great for posing enemies for screenshots, but also for cheating your pants off. I've uploaded my table here, and I'll be writing a guide on how to use that.

I captured all of the screenshots with SweetFX with SMAA injection. Lords of the Fallen is DX11, so tools like GeDoSaTo can not be use to achieve resolutions as high as 8K. Driver downsampling and DSR could be used if you have a 4K monitor (with 2x scaling), but my monitor is 2560x1440. The highest I can go is 5120x2880. To achieve 8K, I ran the game in borderless fullscreen and used a program called SRWE to change the size of the game's window. That trick only works for games that render at any window size.

The in-game HUD can be removed by adding "gui_area_size = 2" to the game's settings file (set to read only afterwards).

Want to download the full-resolution 8k images? Click the "enlarge" button in the top-right corner, then right-click and save as.

Page 15 of 18
Page 15 of 18

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

I've been looking forward to Lords of the Fallen ever since I saw the initial screenshot reveal. The art style screamed "generic fantasy" at first, but it was clean and graphically stunning. That said, at some point between the release of those screenshots and the release of the game, the developers added the strongest chromatic aberration I've ever seen in a game. After receiving countless complaints about it, the devs mentioned during a live stream that they intend to add a toggle for this feature. As of now, that toggle is not available, so the chromatic aberration is present in the game and in these screenshots.

Chromatic aberration is what causes the fringes of red and blue on the edges of some objects. In photography, this is considered a defect and steps are usually taken to fix or reduce it. In this game, it has the nasty side effect of making the game appear a bit blurry and hard to focus on things. It's actually a bit straining on the eyes and makes it difficult to play for long periods of time (at least for me). You can disable it by turning off post processing via the in-game menu, but that will also disable volumetric light rays, color correction, AA, and other post processing effects.

That said, I still enjoy this game's visuals quite a bit. So the first thing I did when I got my hands on it was to use Cheat Engine to hack in control of the camera, field of view, and timescale. I also managed to find the individual timescale used for NPCs. Using that, you can freeze enemies in place and still run around. That can be great for posing enemies for screenshots, but also for cheating your pants off. I've uploaded my table here, and I'll be writing a guide on how to use that.

I captured all of the screenshots with SweetFX with SMAA injection. Lords of the Fallen is DX11, so tools like GeDoSaTo can not be use to achieve resolutions as high as 8K. Driver downsampling and DSR could be used if you have a 4K monitor (with 2x scaling), but my monitor is 2560x1440. The highest I can go is 5120x2880. To achieve 8K, I ran the game in borderless fullscreen and used a program called SRWE to change the size of the game's window. That trick only works for games that render at any window size.

The in-game HUD can be removed by adding "gui_area_size = 2" to the game's settings file (set to read only afterwards).

Want to download the full-resolution 8k images? Click the "enlarge" button in the top-right corner, then right-click and save as.

Page 16 of 18
Page 16 of 18

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

I've been looking forward to Lords of the Fallen ever since I saw the initial screenshot reveal. The art style screamed "generic fantasy" at first, but it was clean and graphically stunning. That said, at some point between the release of those screenshots and the release of the game, the developers added the strongest chromatic aberration I've ever seen in a game. After receiving countless complaints about it, the devs mentioned during a live stream that they intend to add a toggle for this feature. As of now, that toggle is not available, so the chromatic aberration is present in the game and in these screenshots.

Chromatic aberration is what causes the fringes of red and blue on the edges of some objects. In photography, this is considered a defect and steps are usually taken to fix or reduce it. In this game, it has the nasty side effect of making the game appear a bit blurry and hard to focus on things. It's actually a bit straining on the eyes and makes it difficult to play for long periods of time (at least for me). You can disable it by turning off post processing via the in-game menu, but that will also disable volumetric light rays, color correction, AA, and other post processing effects.

That said, I still enjoy this game's visuals quite a bit. So the first thing I did when I got my hands on it was to use Cheat Engine to hack in control of the camera, field of view, and timescale. I also managed to find the individual timescale used for NPCs. Using that, you can freeze enemies in place and still run around. That can be great for posing enemies for screenshots, but also for cheating your pants off. I've uploaded my table here, and I'll be writing a guide on how to use that.

I captured all of the screenshots with SweetFX with SMAA injection. Lords of the Fallen is DX11, so tools like GeDoSaTo can not be use to achieve resolutions as high as 8K. Driver downsampling and DSR could be used if you have a 4K monitor (with 2x scaling), but my monitor is 2560x1440. The highest I can go is 5120x2880. To achieve 8K, I ran the game in borderless fullscreen and used a program called SRWE to change the size of the game's window. That trick only works for games that render at any window size.

The in-game HUD can be removed by adding "gui_area_size = 2" to the game's settings file (set to read only afterwards).

Want to download the full-resolution 8k images? Click the "enlarge" button in the top-right corner, then right-click and save as.

Page 17 of 18
Page 17 of 18

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by James Snook.

I've been looking forward to Lords of the Fallen ever since I saw the initial screenshot reveal. The art style screamed "generic fantasy" at first, but it was clean and graphically stunning. That said, at some point between the release of those screenshots and the release of the game, the developers added the strongest chromatic aberration I've ever seen in a game. After receiving countless complaints about it, the devs mentioned during a live stream that they intend to add a toggle for this feature. As of now, that toggle is not available, so the chromatic aberration is present in the game and in these screenshots.

Chromatic aberration is what causes the fringes of red and blue on the edges of some objects. In photography, this is considered a defect and steps are usually taken to fix or reduce it. In this game, it has the nasty side effect of making the game appear a bit blurry and hard to focus on things. It's actually a bit straining on the eyes and makes it difficult to play for long periods of time (at least for me). You can disable it by turning off post processing via the in-game menu, but that will also disable volumetric light rays, color correction, AA, and other post processing effects.

That said, I still enjoy this game's visuals quite a bit. So the first thing I did when I got my hands on it was to use Cheat Engine to hack in control of the camera, field of view, and timescale. I also managed to find the individual timescale used for NPCs. Using that, you can freeze enemies in place and still run around. That can be great for posing enemies for screenshots, but also for cheating your pants off. I've uploaded my table here, and I'll be writing a guide on how to use that.

I captured all of the screenshots with SweetFX with SMAA injection. Lords of the Fallen is DX11, so tools like GeDoSaTo can not be use to achieve resolutions as high as 8K. Driver downsampling and DSR could be used if you have a 4K monitor (with 2x scaling), but my monitor is 2560x1440. The highest I can go is 5120x2880. To achieve 8K, I ran the game in borderless fullscreen and used a program called SRWE to change the size of the game's window. That trick only works for games that render at any window size.

The in-game HUD can be removed by adding "gui_area_size = 2" to the game's settings file (set to read only afterwards).

Want to download the full-resolution 8k images? Click the "enlarge" button in the top-right corner, then right-click and save as.

Page 18 of 18
Page 18 of 18
PCGamer
PCGamer

PC Gamer is the global authority on PC games—starting in 1993 with the magazine, and then in 2010 with this website you're currently reading. We have writers across the US, Canada, UK and Australia, who you can read about here.

Read more
Lords of the Fallen promotional screenshot.
Lords of the Fallen's creative leads were let go just months before the Lords of the Fallen 2 reveal: 'Like Mournstead, no kingdom lasts forever'
 
 
Gamescom Opening Night Live photo
All the Gamescom Opening Night Live 2025 announcements in one place
 
 
The main character of Wuchang: Fallen Feathers wearing a fluffy white outfit takes a swing as a hunched over enemy
Wuchang: Fallen Feathers gets another patch to improve performance, though the fixes appear to be nothing more than forcing on upscaling, even when it's supposed to be off
 
 
The main character of Wuchang: Fallen Feathers wearing a fluffy white outfit takes a swing as a hunched over enemy
Wuchang: Fallen Feathers devs promise performance fixes are on the way, as it fights a flock of negative Steam reviews: 'These problems should never have occurred'
 
 
Melinoë, the hero of Hades 2.
How many roguelikes can you identify in five minutes? Our latest quiz is harder than a no-hit run
 
 
Vampire: The Masquerade - Bloodlines 2 character with red eyes staring off into the distance
New games 2025: All the upcoming PC games you won't want to miss, from big hits to hidden gems
 
 
Latest in RPG
Heroes looking over a landscape with an airship behind them
Yep, I get why this co-op RPG sandbox that's part Minecraft, part Skyrim, and also has airships, is one of the most played demos on Steam Next Fest
 
 
Zane, from Borderlands 4, pinches his fingertips expressively as he tries to communicate something so someone off screen.
Despite past posting, Randy Pitchford is actually 'happy to live in that world' where Borderlands 4 complaints aren't about 'how we f*cked up the story', after all
 
 
A companion holding a bottle
The all-powerful 3rd-person-camera lobby convinced Obsidian to stick a Bethesda-style view mode in The Outer Worlds 2
 
 
Vampire The Masquerade—Bloodlines 2
The story for Paradox's original, canned Bloodlines 2 has gone the way of the dodo, and its fired narrative lead says no one's spoken to him about it, but the good news is he's working on 2 games at once right now
 
 
Skyrim's lead designer reckons open world games are 'almost a cliché statement' these days, and that Skyrim owes its continued popularity to a focus on player agency: 'We didn't put anything off limits'
 
 
Vault Boy demonstrates how to duck and cover
The original Fallout's lead developer says China nuked first, vault suits were meant to be 'extruded' by a machine, and yes Sugar Bombs are a Calvin and Hobbes reference
 
 
Latest in Features
Battlefield 6: The Dagger 1-3 squad, consisting of Carter, Gecko, Lopez, and Murphy, taking cover against a mossy wall.
If Battlefield 6's gear grind is this slow, I worry what its battle pass will be like
 
 
Characters from TF2 looking at a computer screen
It's our biggest quiz yet: how many Steam game genres and sub-genres can you name?
 
 
The gang terrorizes a wizard
The next great co-op horror game has arrived, and you can play it for free in this Steam Next Fest
 
 
Asus ROG Xbox Ally X handheld gaming PC
Now it's in my hands the new Xbox Ally X is a far better handheld than I expected, but it's still got a lot of work to do to convince me it's a) worth $1,000 or b) that it's an Xbox
 
 
Tanuki in tanuki pons summer with his hands in the air smiling
Between mail delivery, minigames, and BMX tricks, the demo of Tanuki: Pon's Summer feels like it was made specifically for me
 
 
OpenAI logo on some cash.
When will the AI bubble burst? As OpenAI signs yet another megabucks deal with Broadcom, can anyone make sense of the trillions of dollars involved?
 
 
  1. Give your gaming PC a serious speed boost with the best SSD for gaming.
    1
    Best SSD for gaming in 2025: the fastest and the best value solid state drives to perk up your PC
  2. 2
    Best Hall effect keyboards in 2025: the fastest, most customizable keyboards for competitive gaming
  3. 3
    Best PCIe 5.0 SSD for gaming in 2025: the only Gen 5 drives I will allow in my PC
  4. 4
    Best graphics cards in 2025: I've tested pretty much every AMD and Nvidia GPU of the past 20 years and these are today's top cards
  5. 5
    Best gaming chair in 2025: I've tested a ton of gaming chairs and these are the seats I'd suggest for any PC gamer
  1. Creative Sound Blaster GS3 soundbar
    1
    Creative SoundBlaster GS3 soundbar review
  2. 2
    Ball X Pit review: A wild and excessive mash-up of roguelike action, city building, and a whole lot of ball-bouncing
  3. 3
    Splinter Cell: Deathwatch review: Netflix's animated series brings Sam Fisher out of retirement
  4. 4
    Creative Pebble Pro speaker review
  5. 5
    Lofree Flow 2 mechanical keyboard review

PC Gamer is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

  • About Us
  • Contact Future's experts
  • Terms and conditions
  • Privacy policy
  • Cookies policy
  • Advertise with us
  • Accessibility Statement
  • Careers

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...