Titanfall update adds co-op Frontier Defense mode and ranked play

Titanfall

Electronic Arts has taken the wraps off a big update to Titanfall that adds ranked play, "map stars," visual optimizations, new unit types, and three new modes of play including Frontier Defense, a cooperative four-player battle against waves of IMC enemies.

Two other game modes will follow Frontier Defense: Deadly Ground on November 5, in which the floor is covered by electrical fog, thus strongly encouraging wall-running, and Marked for Death Pro on November 26, a round-based version of the Marked for Death mode.

The update also adds "map stars," three of them for each primary game mode of each map, which players will earn based on their performance. The stars are persistent, and new Titan Insignias can be unlocked by earning 30 stars in a particular game mode. Seven new Titan Insignias have been added as well, two for Frontier Defense and five for Map Stars completion.

Ranked play has also been added to the game, although it will remain in beta at least until the end of October. Once the beta is finished, ranked play will be opened to all players of level 32 or higher, with new seasons beginning on the first of each month. All Gen 10 players will be given access to the beta automatically, and will also be able to invite other players to join in.

The PC version of the game will enjoy a number of changes under the hood as well. Those with the horsepower to handle it can take advantage of HBAO (horizon-based ambient occlusion) and either 2x or 4x TXAA (temporal anti-aliasing). Load times are now "significantly faster," decal rendering has been further optimized, and the interface has been improved to include a countdown indicating when new daily challenges will come available.

As promised, this is a big update, and there are numerous other additions, changes, and fixes above and beyond the main points listed here. A full breakdown of what's in store is up at titanfall.com.

Andy Chalk
US News Lead

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.