The Swords of Ditto comes out tomorrow, so let's watch the new trailer
The cartoon-styled action-RPG boasts an intriguing story that you can ignore if you want.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Devolver Digital's "compact action-RPG" The Swords of Ditto, which as we noted last year stands out from the crowd by rejecting the retro-pixelated look in favor of a sharp, more detailed visual style, will be out tomorrow. To mark the coming of the big day, Devolver and developer onebitbeyond have whipped up a launch trailer that shows off the lovely look and teases its promise of "unique adventures linked together."
The game's description is a bit vague about how those heroic tales will come together, only saying that each adventure will become a legend "distinct from those that came before it and part of a heroic legacy that bind together. The deeds, successes, and failures of each hero's adventure have implications for those that follow including the ability to find weapons and recover loot from history’s fallen heroes."
Swords of Ditto writer Ed Fear revealed more about that aspect of the game on Twitter. He described it as actually having two stories tied together in a sort of before-and-after format, but added that if you don't care about such things and just want to bang around inside some pretty dungeons, that's fine too.
So, this isn't related to your success or failure: the more you play, the more you learn.The other story is the *forward* story: or rather, the story of the Curse of Ditto, what it really is, and how you go about ending it. This IS linked to your success.April 23, 2018
"The story has been designed to be unobtrusive, because this is a rogue-like, and not everyone cares about that stuff," he wrote. "But it is there! A dark underbelly, hiding just beneath the cute-as-pie surface."
Aside from the usual dungeon-splelunking gear like swords and bows, The Swords of Ditto will offer up more exotic items including vinyl albums (something by Dire Straits, I would assume), a magic golf club, and a colossal foot from the Heavens. You can also bring a friend along for some co-op play, if you don't want to go alone. The Swords of Ditto is available for pre-purchase for a 20 percent discount off its regular $20 price on Steam, GOG, and Humble.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

