Stardew Valley creator Eric Barone finally has a decent desk
As seen on the evening news.
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Stardew Valley creator Eric Barone is a pretty big deal around these parts. Not only did he single-handedly create the massively popular farm-life sim Stardew Valley, he did it on one of the most endearingly crappy PC desks I have ever seen. The ergonomics are just terrible:
Ten million unit sales later, Barone's getting a little more mainstream attention—and, as you can see in the KING 5 news report embedded above, he's finally got himself a decent working surface.
The report is mainly a retelling of Stardew Valley's history: Barone graduated from college, wasn't having much luck finding a job, and so decided to bolster his resume by making a game of his own. What was supposed to be a relatively short project with a modest sales goal took more than four years to complete, and turned him into a legitimate indie sensation.
Barone told the station that the world in Stardew Valley is inspired by the Pacific Northwest, where he's lived his entire life—"It wasn't conscious, but everything about Washington and the landscape is deeply ingrained in who I am"—and also offered some insight into why, nearly a decade after he first started on it and four years after release, he's still working on it.
"When you're playing it, I want every moment to be full of joy and wonder, and to bring back the kind of magic that you may have felt when you first played videogames," Barone says in the video.
"What really makes me feel good, makes me feel like my life has been totally worthwhile, is the fact that Stardew Valley has brought so much joy and happiness to people—that my little game has brought a lot of positive to the world. It feels really good."
Barone is currently working on Stardew Valley's 1.5 update. It will include bananas.
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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

