Sons of the Forest update stops you from accidentally eating severed arms

man holding severed arm with other limbs scattered around
(Image credit: Endnight Games)

Cannibalism is a choice, and I'm not here to judge anyone on their choices. We all get hungry, we all love trying new things, and human flesh may well be delicious. There's only one way to find out, but please, talk to your doctor to see if cannibalism is right for you.

Cannibalism is a feature in Sons of the Forest, but you should still be able to choose for yourself whether or not you want to indulge. Thing is, a little bug in yesterday's hotfix was turning some players into cannibals without their say-so.

In Sons of the Forest you can hack your enemies' limbs off, and those limbs can be used as melee weapons and as a source of food. The hotfix yesterday added keybinding, so you could add an arm or a leg to a number key and then equip it by tapping that key.

Tapping that key didn't equip the limb as a weapon, however, but equipped it to your stomach via your mouth, by which I mean you ate it. If you pulled an arm or leg out of your inventory, you'd start munching on it instead of swinging it around like a club.

Whoops! Sorry, folks. The good news is the issue was patched in another hotfix today. Severed arms and legs will now be equipped as weapons instead of eaten when assigned to a hotkey. Let's give the devs a hand for fixing that quickly (and hope they don't accidentally start gnawing on it).

There are a couple more little tweaks in the hotfix. Here's the full list:

  • Fix for hotkeyed flask removing flask when used.
  • Arms and Legs will now be equipped instead of eaten when hotkeyed.
  • Fix for hotkey button label not fitting in inventory view for some buttons.
  • Fixed hotkey icon showing first hotkey for all unassigned items.
  • Fixed Helldoor collider not blocking certain interactions.
Christopher Livingston
Senior Editor

Chris started playing PC games in the 1980s, started writing about them in the early 2000s, and (finally) started getting paid to write about them in the late 2000s. Following a few years as a regular freelancer, PC Gamer hired him in 2014, probably so he'd stop emailing them asking for more work. Chris has a love-hate relationship with survival games and an unhealthy fascination with the inner lives of NPCs. He's also a fan of offbeat simulation games, mods, and ignoring storylines in RPGs so he can make up his own.