Software engineer creates classic SimCity-style map of NYC—and argues that AI will be good for creatives, actually

A chunk of Andy Coenen's AI generated isometric-style city map of New York City. Central Park takes up almost half of the image.
(Image credit: Andy Coenen)

I enjoy a good traced ray, AI-upscaled texture, or 'hallucinated' frame as much as the next person, but I think pixel art remains an important part of any art team's tool kit. Pixel art offers far more than a nostalgic throwback appeal, capable of a level of expression that would give even the most photorealistic polygons a run for their money. So when I stumbled across the Isometric NYC city map project, I was at first properly stoked—and then deeply conflicted.

Isometric NYC is the one-man effort of Andy Coenen, attempting to render all of New York City in an isometric pixel art style distinctly reminiscent of the SimCity series. But rather than laboriously building this city pixel-by-pixel, Coenen has instead leveraged multiple AI agents to create this city map. The entire process required much more work than dashing off a handful of prompts, but you are perhaps beginning to understand my sense of conflict.

A digitally generated image of abstract AI chat speech bubbles overlaying a blue digital surface.

(Image credit: Andriy Onufriyenko via Getty Images)

By feeding a Qwen/Image-Edit model "a training dataset of ~40 input/output pairs," Coenen began to get AI-generated city tiles closer to his preferred style in a fine-tuning process that took "~4 hours and cost ~12 bucks." Many more weeks of work followed to create software that would allow you to zoom in and out of each tile without completely hammering your hardware.

At a glance, the final result is pretty breathtaking—even that billionaire apartment building everyone hates, 432 Park Avenue, is represented here. The illusion falters when you zoom all the way in; there's a telltale, AI goopiness that immediately dispels any illusion of purposefully placed pixels.

Now, on the one hand, creating all of this by hand would have taken a lifetime of work for one person, and at that point, what would have to sustain you throughout such a project is pure love of the pixel art game. That's all without getting into whether you decide to stay on top of representing New York City's constant stream of changes, or simply choose to let every pixel art building be its own time capsule. Coenen's method has produced a somewhat accurate chunk of New York in an isometric-inspired style on a comparatively shorter timeline.

It's important to note, though, that Coenen isn't motivated by the business-brained efficiency mindset we've perhaps come to expect from creative applications of generative AI. He shares, "I spent a decade as an electronic musician, spending literally thousands of hours dragging little boxes around on a screen. [...] This isn't creative. It's just a slog."

A chunk of Andy Coenen's AI generated isometric-style city map of New York City. 432 Park Avenue is prominently featured.

(Image credit: Andy Coenen)

He acknowledges that this 'slog' can also hone your creative instincts, but still feels AI could represent 'the end of drudgery' in creative fields. Though interestingly, he ends that train of thought thus: "If you can push a button and get content, then that content is a commodity. Its value is next to zero. Counterintuitively, that’s my biggest reason to be optimistic about AI and creativity. When hard parts become easy, the differentiator becomes love."

And to me, that sounds like the Google DeepMind AI researcher agreeing that love of the game is key to art and human creativity.

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Jess Kinghorn
Hardware Writer

Jess has been writing about games for over ten years, spending the last seven working on print publications PLAY and Official PlayStation Magazine. When she’s not writing about all things hardware here, she’s getting cosy with a horror classic, ranting about a cult hit to a captive audience, or tinkering with some tabletop nonsense.

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