Rust update throws out zombies, improves nature
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
In some ways, Rust is like a big, pastoral representation of life. Your ramshackle hut, built through sweat and tears, stands for the your accomplishments. The weighty rock you use to crush an interloper's head like a grape? That's just being a friendly neighbor. And the zombies...well, I still don't know what the zombies mean, but they're pretty annoying. So much so, in fact, that Facepunch's latest update yanks them out of its sandbox survival-thon entirely—replacing them with less-stupid animals.
"The longer we keep zombies in, the more complaints we'd get about removing them," Facepunch writes in the patch notes. "We are forcing ourselves to deal with it. We are no longer a zombie survival game!"
Instead of walking corpses, we'll now meet red bears and wolves with a similar appetite for eating your face off—a temporary swap, Facepunch assures, until the reveal of something fresher in the future. The patch also fixes wildlife calmly standing around in the vicinity of gunshots and predators along with numerous bug squashes and performance tweaks. Oh, and we get more rocks.
Here's the rest of the changes:
- Fixed bugs with the level (such as rocks intersecting buildings)
- The "oil tank" area has been modified with cover
- Workbenches make you craft faster when standing next to them
- Added new player animations
- Improved melee attack animations
- Added locked backpacks and lockpick test (off by default)
- When you die, your backpack is locked for everyone else but you for a time
- Someone else can use a lockpick tool to bypass this time
- Lockpick tools are a default blueprint
- You can't use lockpicks on doors
- The amount of time the backpack is locked for is per-server and can be set with the command player.backpackLockTime seconds ( can be turned off by setting player.backpackLockTime to 0)
- Footstep sounds will never play the same sound as the one previously played
- Grass textures have been improved
Rust is pretty cool —and it's already generating its fair share of memorable moments —though it still shows some rough spots in its alpha state. Rust's Steam page houses the update's full notes , if you want to take a look.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Omri Petitte is a former PC Gamer associate editor and long-time freelance writer covering news and reviews. If you spot his name, it probably means you're reading about some kind of first-person shooter. Why yes, he would like to talk to you about Battlefield. Do you have a few days?


