Nvidia hotfix driver fixes Prey stuttering
Smoothing out minimum fps while killing mimics.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Nvidia has posted a hotfix driver, version 382.19, to their support website. Note that this is not a WHQL release, and the only note is that the driver resolves the stuttering issues 'some' users are seeing in Prey. This happened despite the previous 382.05 drivers being 'game ready,' though I should also note that Prey is an AMD promoted title, with Ryzen and Radeon logos splashed onscreen while the game loads.
Most driver updates from Nvidia come via the GeForce website, or through GeForce Experience, but if you're playing Prey on an Nvidia card and notice the stuttering, you'll have to manually update drivers.
I can confirm the stuttering problem occurs and is particularly noticeable when using the very high preset on every Nvidia GPU I've tested. Average framerates hit Prey's 144 fps framerate cap (which is a whole topic on its own—haven't we learned framerate caps are a bad idea yet?), but minimum fps even on high-end cards like the 1070, 1080, and 1080 Ti will dip well below 60 fps.
Update: It appears the secret to removing V-Sync is to disable V-Sync in the Nvidia Control Panel, and enable V-Sync in Prey. Go figure. Unfortunately, this does not work for AMD at present.
Here's a scatterplot of the issue on a GTX 1080 as an example:
Again, I can confirm that the updated driver helps, though it doesn't completely fix the stuttering, as you can see in the updated plot:
Parsing the data for numbers, with the 382.05 drivers, the 1080 averages 138.7 fps but has minimum 97 percentile averages of 60.7 fps, and dips as low as 10 fps. With the 382.19 drivers, the game averages 141.5 fps, with minimum 97 percentile of 82.8, and an absolute minimum fps of 25 fps. The story is the same at 1440p if you're wondering. Before, the GTX 1080 had performance of 105.4/48.4 fps, and with the new drivers it gets 104.9/77.3 fps.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
There's still a lot of jitter in the frametimes, but the stalls aren't quite as noticeable. Hopefully Nvidia can continue to improve the framerate pacing with future drivers. But if you're playing Prey right now, especially at higher quality settings, the stutters are very noticeable and I recommend installing the hotfix.
Jarred's love of computers dates back to the dark ages when his dad brought home a DOS 2.3 PC and he left his C-64 behind. He eventually built his first custom PC in 1990 with a 286 12MHz, only to discover it was already woefully outdated when Wing Commander was released a few months later. He holds a BS in Computer Science from Brigham Young University and has been working as a tech journalist since 2004, writing for AnandTech, Maximum PC, and PC Gamer. From the first S3 Virge '3D decelerators' to today's GPUs, Jarred keeps up with all the latest graphics trends and is the one to ask about game performance.


