Man of Medan follow-up Little Hope gets creepy in new gameplay footage
Watch out for spooky kids.
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Little Hope, the second episode in Supermassive's Dark Pictures Anthology, has been pushed back to autumn, but you can get a quick fix of time travel and witchcraft now thanks to this raw footage of the horror romp in action. Take a look above.
This is one of the sections that Supermassive showed press back in April—and it looks like it's still sporting the old release date—taking place near the start of the game. A bus full of students has crashed on a foggy, lonely stretch of road after a near miss with a little girl, now vanished, so the group has to get out and look for help.
Little Hope frequently transitions between quiet exploration, dialogue, cutscenes and QTEs, and just in this one seven-minute sequence it jumps around quite a bit. It never lingers too long one one thing, keeping you on your toes, but it's all pretty seamless.
Just like Until Dawn and Man of Medan, the cheesy horror influences are clear as the very loud 'something scary is about to happen' audio cues. It's not the most subtle kind of horror, but Supermassive is more than capable of pulling out some surprises. It's very sneaky when it needs to be.
The episodes were originally meant to appear every six months, but Lost Hope has taken a bit longer. Once it launches in autumn, it will have been over a year between them. Thankfully, they're standalone and feature a completely different set of characters and horrible fates, so the first episode won't need to be fresh in your mind.
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Fraser is the UK online editor and has actually met The Internet in person. With over a decade of experience, he's been around the block a few times, serving as a freelancer, news editor and prolific reviewer. Strategy games have been a 30-year-long obsession, from tiny RTSs to sprawling political sims, and he never turns down the chance to rave about Total War or Crusader Kings. He's also been known to set up shop in the latest MMO and likes to wind down with an endlessly deep, systemic RPG. These days, when he's not editing, he can usually be found writing features that are 1,000 words too long or talking about his dog.

