Kingdoms of Amalur: Re-Reckoning gets a release date, expansion announced
Return to Amalur this September.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Kingdoms of Amalur, the ginormous 2012 RPG, is getting a makeover. The cat was let out of the bag, as it so often is, by a listing on the Microsoft Store in June. It had an August release date then, but with the official announcement today, that's been pushed back to September.
This remastered version sports a new and terrible name, Kingdoms of Amalur: Re-Reckoning, as well as reworked visuals, gameplay and some brand new stuff that you won't have seen before. You can't see any of that right now, however, because the announcement trailer is just a cinematic. You can, however, stare at a bunch of screenshots at the bottom of this article.
The big surprise is a new expansion: Fatesworn. THQ Nordic's not spilling the beans yet, but it's coming in 2021. While I welcome any remaster that goes the extra mile with some properly new additions, Kingdoms of Amalur is already famously bloated. It's huge and laden with a befuddling pace, and the only way to get through it without succumbing to exhaustion is skipping the fluff, of which there is a lot.
While there are plenty of interesting stories and novel quests scattered around the place, they're accompanied by a massive pile of MMO-inspired filler. At times it can be indistinguishable from an MMO, in fact, apart from the fact that it's an entirely solo affair. But if you don't try to do absolutely everything, it's an RPG I'd still recommend trying today, even without the remaster treatment.
Kingdoms of Amalur: Re-Reckoning comes in three flavours. There's the Standard Edition (£35/$40) and the Fate Edition (£48/$55), which will also include the expansion when it launches, and finally a physical Collector's Edition (£100/$110) that contains a figurine, keychain, five piece of in-game artwork, the soundtrack and a box. They're available to preorder now via the official site.
You'll be able to return to Amalur on September 8, and here are some screenshots in the meantime:
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Fraser is the UK online editor and has actually met The Internet in person. With over a decade of experience, he's been around the block a few times, serving as a freelancer, news editor and prolific reviewer. Strategy games have been a 30-year-long obsession, from tiny RTSs to sprawling political sims, and he never turns down the chance to rave about Total War or Crusader Kings. He's also been known to set up shop in the latest MMO and likes to wind down with an endlessly deep, systemic RPG. These days, when he's not editing, he can usually be found writing features that are 1,000 words too long or talking about his dog.

