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Indiana Jones and the Infernal Machine is now available to buy digitally for the first time since it was released back in 1999.
The classic 3D action-adventure originally launched on October 31st of that year. It was developed by LucasArts with the project headed by Hal Barwood, who previously directed the most treasured of Indy’s virtual adventures, Indiana Jones and the Fate of Atlantis.
The Infernal Machine was the first Indiana Jones game to adopt the Tomb Raider structure (a weird cycle given Tomb Raider’s own debt to Indy). It featured full 3D environments and visuals that were decent at the time, and offered plentiful environmental puzzle solving alongside a sprinkling of (frankly rubbish) combat.
I actually owned the Infernal Machine when it first released, although I don’t think I got very far in it. Mostly I recall that Indy’s voice sounded a bit weird, because LucasArts (understandably) couldn’t get Harrison Ford to do the lines. The game takes place in 1947, which is well after the adventures in the films, which goes some way to explaining the extra gravel in Doctor Jones’ vocal chords.
Whether you’d actually want to play a '90s 3D adventure today is another question entirely. But it has been a very long time since the PC had a proper Indiana Jones adventure. The last one was Indiana Jones and the Emperor’s Tomb, which Andy Kelly was pleasantly surprised by when he returned to it last year. More recently, the closest the PC has come is Lego Indiana Jones and its sequel. There’s Tomb Raider, of course, but Lara’s new, grimdark direction doesn’t exactly scratch the same itch.
Anyway, if you’re hankering after a bit of archeological action, you can now pick up Indiana Jones and the Infernal Machine on GOG for £4.69/$6.10. Here's the original trailer, which I will warn you has Not Aged Well.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Rick has been fascinated by PC gaming since he was seven years old, when he used to sneak into his dad's home office for covert sessions of Doom. He grew up on a diet of similarly unsuitable games, with favourites including Quake, Thief, Half-Life and Deus Ex. Between 2013 and 2022, Rick was games editor of Custom PC magazine and associated website bit-tech.net. But he's always kept one foot in freelance games journalism, writing for publications like Edge, Eurogamer, the Guardian and, naturally, PC Gamer. While he'll play anything that can be controlled with a keyboard and mouse, he has a particular passion for first-person shooters and immersive sims.

