Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Tim Willits has been talking to Eurogamer about Diablo 3's controversial always-online DRM.
The id software creative director thinks Blizzard's contentious dungeon crawler could be the game to legitimise the increasingly common anti-piracy measures, saying "Diablo 3 will make everyone else accept the fact you have to be connected. If you have a juggernaut, you can make change."
"In the end, it's better for everybody", continued Willits.
Diablo 3 will require players to always be connected to the internet in order to play. Blizzard announced the plan, along with the controversial real money auction house at a recent event.
Willits is approaching the DRM from a developer's perspective. 'Always online' DRM makes things a lot easier for game creators but ultimately, more frustrating for gamers.
Willits feels that it's a fair compromise: "Imagine picking up a game and it's automatically updated. Or there's something new you didn't know about and you didn't have to click away. It's all automatically there".
The man from id also reckons the majority of their fans have a rock solid internet connection.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
"I'm a big proponent of always connected. I'm always connected. Our fans are always connected", he continued, before acknowledging the gamers who might experience issues with their connections: "There will be a few people who resent the face that you have to be online to play a single player game. But it'll change."
Fan feedback to Blizzard's first announcement was not pretty . Ubisoft incurred the same wrath when they announced Driver: San Francisco's DRM , as did Capcom with Super Street Fighter IV: Arcade Edition , though they later tweaked the measures.
A reliable internet connection is quickly becoming a vital part of your PC gaming setup. This morning OnLive announced a September release date in the UK. The ambitious service will require an internet connection and a subscription to work, but at least you'll get access to a substantial games bundle for the hassle.
For more on Diablo, listen to the UK team butt heads during our recent dedicated podcast .

