How to Unlock the secret Alchemist archetype in Remnant 2
This rat has a command grab.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Remnant 2 is filled with secrets, including some new unlockable archetypes to snag for your own gun-toting journey across its weird worlds. One of these is the Alchemist, an archetype capable of supporting its team with powerful offensive and defensive buffs.
As soon as you've unlocked an archetype, you can select it whenever you start a new character—though any archetype other than your starting choice will have to be discovered and unlocked again in the world as normal, crafting its Engram a second time.
Luckily, finding the Alchemist's crafting material is straightforward, you just need a little rerolling luck and the willingness to be grabbed by a giant rat man.
Where to find the Alchemist archetype



To find the Alchemist archetype, you need to visit the world of Losomn. Specifically, the Morrow Parish zone, which can show up as your starting area whenever you roll Losomn as a world in the campaign.
If you don't visit the Morrow Parish after beating your first trip through Losomn, you can touch the world stone at Ward 13 to reroll "adventure" campaigns until you get it. You can also reroll your main campaign, but this isn't recommended unless you're just starting out, as doing so will completely reset your progress.
Once you're in Losomn, you want to keep an eye out for sewer grates. Prepare yourself for a jumpscare, as you're going to have to let yourself be snagged by a big rat man doing his best Pennywise impression.

Walk up to every grate you see. Eventually, a rat man will lunge for your ankles and drag you into the sewers. You'll wake up among a pile of bones, hale and hearty, if a little traumatised.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Stepping out into a courtyard, you'll be attacked by an albino rat man. Shoot it dead to receive the Mysterious Stone, a crafting material that'll let you unlock the Alchemist Archetype back at Ward 13.
How to unlock the Alchemist archetype
With your new armour and Mysterious Stone safely tucked away, make a beeline for Wallace, who can be found in his nest atop the crane in Ward 13. Once there, you'll be able to trade the Mysterious Stone and 10 lumenite crystals for the Philosopher's Stone.
Now you'll be able to buff your allies' damage resistances, drive them to a frenzy, or restore them with the fabled Elixir of Life—at its highest level you'll also be able to have up to three concoction buffs going at a time, so get brewing.

Harvey's history with games started when he first begged his parents for a World of Warcraft subscription aged 12, though he's since been cursed with Final Fantasy 14-brain and a huge crush on G'raha Tia. He made his start as a freelancer, writing for websites like Techradar, The Escapist, Dicebreaker, The Gamer, Into the Spine—and of course, PC Gamer. He'll sink his teeth into anything that looks interesting, though he has a soft spot for RPGs, soulslikes, roguelikes, deckbuilders, MMOs, and weird indie titles. He also plays a shelf load of TTRPGs in his offline time. Don't ask him what his favourite system is, he has too many.

