AMD drops a possible hint about how AI could be used in its next-gen upscaler package, FSR 4

An image demonstrating the capabilities of AMD's neural network ray tracing denoiser
(Image credit: AMD)

In a post on GPUOpen, a site for game and graphics developers, AMD may well have let slip that it plans to take a leaf from Nvidia's book of rendering tools by including a ray tracing denoiser system in its next generation of FSR. And just as important, it will use an AI neural network to do it all.

Unless you've been firmly sticking with an old graphics card and consciously ignoring every GPU development in the past six years, you'll know that AMD, Intel, and Nvidia have all been furiously busy implementing techniques to improve ray tracing performance and visual quality.

That results in a very 'noisy' image—grainy in appearance and often full of white spots—so games have to carry out a process called denoising to clean it up. While the likes of Cyberpunk 2077, Black Myth: Wukong, and Alan Wake 2 employ their own denoiser system, Nvidia has an AI-powered one called Ray Reconstruction (RR).

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Coupled with the fact that AMD has previously stated that it plans to have all its gaming devices use AI for upscaling too, I'd say there's a very good chance that RDNA 4 chips will have matrix cores that get used to do FSR 4 AI-powered upscaling, frame generation, and denoising.

That said, AMD has always been of the mind that its FSR package should run on as many GPUs as possible—not just Radeon cards, but those from Intel and Nvidia too, as long as they have the right level of shader support.

If the new tech was exclusive to one generation of RDNA hardware, it could well backfire on AMD, given that its discrete GPU market share is pretty small. It's possible that AMD could offer a two-tier FSR 4 system, as Intel does with XeSS, where the full AI-powered package only works on RDNA 4 chips, but a slower and less impressive version is available for everyone.

Until we know more, it's all just guesswork of course, but Radeon fans should take comfort in the fact that AMD is working hard on making its GPUs as modern as possible.

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Nick Evanson
Hardware Writer

Nick, gaming, and computers all first met in the early 1980s. After leaving university, he became a physics and IT teacher and started writing about tech in the late 1990s. That resulted in him working with MadOnion to write the help files for 3DMark and PCMark. After a short stint working at Beyond3D.com, Nick joined Futuremark (MadOnion rebranded) full-time, as editor-in-chief for its PC gaming section, YouGamers. After the site shutdown, he became an engineering and computing lecturer for many years, but missed the writing bug. Cue four years at TechSpot.com covering everything and anything to do with tech and PCs. He freely admits to being far too obsessed with GPUs and open-world grindy RPGs, but who isn't these days?