Take-Two has sold Private Division to an unnamed buyer: 'We are top-ten hit makers around here,' and Private Division wasn't making them

Kerbal Space Program 2 screenshot - two Kerbals in spacesuits standing on the moon
(Image credit: Intercept Games)

Take-Two Interactive has confirmed that it has sold Private Division, the "high-end indie" publishing label it launched in 2017, to an undisclosed buyer, along with "substantially all of Private Division’s live and unreleased." The one exception is No Rest for the Wicked, the action RPG that launched into early access earlier this year, which Take-Two will continue to support.

Private Division was intended to help make games "from top independent developers" become "critically and commercially successful on a global scale," but it didn't have a great track record on that front. The Outer Worlds was an early success, but it's been rough in more recent years: Kerbal Space Program 2, expected to be Private Division's flagship game, was a notable flop.

Speaking during an investors call today, Take-Two CEO and chairman Strauss Zelnick suggested that the flops weren't the issue—the real problem is that even Private Division's hits just weren't big enough.

"The titles, though big, were not big in the context of our core intellectual properties at 2K and Rockstar. And our job really is to focus on making the biggest and best hits in the marketplace. We're not the long tail company. We are top-ten hit makers around here. That's where we are on the console side, that's where we are on the mobile side, and that is the core of any mature entertainment business—being a top ten player."

Andy Chalk
US News Lead

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.