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Microsoft executives have been expecting the Xbox division to achieve 30% profit margins—almost double the industry average—since 2023
By Lincoln Carpenter published
News Recent layoffs, closures, and cancellations have all been in pursuit of a seemingly unachievable target.

Warner Bros. Discovery goes up for sale, if you've got a spare $45 billion
By Rich Stanton published
News Gotta "maximise shareholder value", haven't you?

As FBC: Firebreak fails to recover from its disastrous launch and profit warnings are issued to shareholders, the CEO of Remedy Entertainment is stepping down
By Robin Valentine published
NEWS Tero Virtala is leaving the company after nine years in the role.

Ubisoft has come up with a new way to avoid saying the word 'layoffs,' with a 'voluntary career transition program' offer that some employees won't be able to refuse
By Andy Chalk published
news Ubisoft RedLynx, meanwhile, has put forward a restructuring plan that definitely will result in layoffs.

Surprise! The PC Gaming Show: Most Wanted returns with fantastic announcements and reveals December 4
By Issy van der Velde published
news Get ready to make your Steam wishlist even longer.

Former Riot exec and WoW vet side-eyes the 'gigantic investments' and flubs of major studios as his MMO scrambles for funding: 'Please indulge me in feeling salty for a moment'
By Harvey Randall published
News "A fraction of that could have created a lot of smaller games."

Former Battlefield 6 campaign boss calls out EA for leaving him and other developers out of the credits after closing his studio in 2024
By Andy Chalk published
news Marcus Lehto founded Ridgeline Games in 2021 to develop the narrative campaign for the next Battlefield, but the studio was shuttered before the game arrived.

Nier: Automata creator Yoko Taro says 'nearly half' of his autographs 'being resold are actually fake', since he puts 'small unknown features' in them
By Harvey Randall published
News That's a bad sign(ature).

Former God of War exec says the blockbuster games industry needs to steer away from spectacle and focus on what matters: 'if it's not fun, it's not worth the investment'
By Shaun Prescott published
News Meghan Morgan Juinio asks: "how do we go back to building solid games that are really fun to play?"
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