Krafton fires back at Unknown Worlds lawsuit, says Subnautica 2 was at risk of causing 'irreversible harm to the entire franchise' like Kerbal Space Program 2

An explorer in the Subnautica 2 teaser trailer, her expression looks scared and in awe of something out in the dark ocean. We can't see what she's looking at.
(Image credit: Unknown Worlds Entertainment)

Krafton has filed a response to the lawsuit brought against it by the former heads of Subnautica studio Unknown Worlds, accusing them of almost immediately abandoning their responsibilities following Krafton's acquisition of the studio despite repeated efforts to keep them onboard. The publisher is requesting an outright dismissal of the lawsuit filed against it and all claims for relief, along with legal fees and other costs.

The dispute between Krafton and the former leadership of Unknown Worlds—co-founders Charlie Cleveland and Max McGuire, and studio CEO Ted Gill—came to public light in July when the trio were dismissed, but Krafton's filing points to problems going back almost to the very beginning. Cleveland, McGuire, and Gill "were presented to Krafton as the visionaries behind Unknown Worlds' success and the key to its future," it says, and so Krafton put a lot of money into keeping them around: $500 million to buy the studio, plus up to $250 million more if "they led the successful development of Subnautica 2 and other games and hit an ambitious revenue target in four consecutive quarters before June 2026."

This is usually the point at which the lawyers close the doors and get to work on hammering out some sort of agreement ahead of a trial, a process that can take months or years to conclude and is typically done in silence—in other words, we may not be hearing much more about this dispute until it's over. As for Subnautica 2, it doesn't have a new early access release date at this point, but is now not expected to be out until sometime in 2026.

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Andy Chalk
US News Lead

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

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