Frostpunk 2 developer 11 bit studios cancels unannounced project and lays off employees
Project 8 was meant to be 11 bit's first console-focused game, but the market has apparently changed.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Less than a week after Frostpunk 2 won Best Sim/Strategy Game award at The Game Awards, developer 11 bit studios has ended development on a game known internally as Project 8, and laid off a number of employees.
Project 8 had been in development since 2018, according to a statement released on December 17 (via Insider Gaming), and was intended to be 11 bit's first-ever game "designed specifically for console gamers." But the project ran into trouble, particularly during the height of the Covid-19 pandemic, and the most recent progress review found "unresolved issues and challenges that would require further extensions of the production timeline and corresponding budget increases to address."
Changes in the gaming landscape since 2018 have also dimmed Project 8's prospects for success in the studio's eyes: 11 bit president Przemysław Marszał said the game "was conceived under very different market conditions, when narrative-driven, story-rich games held stronger appeal." That led to revised sales forecasts, presumably in the downward direction, and thus management decided to pull the plug.
The number of employees put out of work wasn't specified but 11 bit said 37 people were working on Project 8 as of September 30, more than half of whom will be given the opportunity to move to other in-development projects, including The Alters, which is slated for 2025. The "phased nature" of the layoffs means the final reduction in headcount and total costs associated with cancelling Project 8 won't be known until the release of 11 bits' full-year report for 2024 early next year. An 11 bit representative told PC Gamer that approximately 15 people are being let go, and confirmed that the cuts are restricted exclusively to the Project 8 team.
The ugly plague of layoffs that made 2023 so awful for so many game industry employees has not abated in 2024, even in its dwindling days. The situation has grown bad enough that even Game Awards host Geoff Keighley, a man not exactly known for his eagerness to embrace controversy, acknowledged the problem at this year's event. December alone has seen layoffs at Warner, People Can Fly, Deck Nine, Illfonic, Ubisoft, Torn Banner, Sweet Bandits, and quite possibly others that went unnoticed in the deluge.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

