December gets even worse as Friday the 13th developer Illfonic lays off employees
Illfonic has "re-aligned to a refined strategy," which means a whole bunch of people don't have jobs anymore.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Just one day after layoffs at Ubisoft, Torn Banner, and Sweet Bandits put more than 300 people out of work, Friday the 13th developer Illfonic has announced that it too is making cuts to its staff.
"Today we had to accept the harsh reality that the state of the industry has impacted us here at Illfonic," co-founder and CEO Charles Brunghardt wrote in a message posted to LinkedIn. "It is with the heaviest of hearts that cuts to our teams had to be made today as we re-aligned to a refined strategy."
Brunghardt didn't say how many employees were put out of work, but former community and social media manager Michael Robles said on LinkedIn that "a lot of very talented people were laid off."
Illfonic was founded in 2007 and found success, despite some high-profile troubles, with Friday the 13th: The Game. We quite liked it, and it was a success, selling almost two million copies over its first few months of release. But work was brought up short in 2018 by a dispute over ownership of the Friday the 13th property. Illfonic's follow-up games did not fare as well. Ghostbusters: Spirits Unleashed was not great and failed to attract much of an audience, while the multiplayer horror game Killer Klowns From Outer Space, released earlier this year, was better received but also garnered little attention.
Like yesterday's layoffs at Ubisoft, Torn Banner, and Sweet Bandits (and the late November shutdowns of Humanoid Origin and Worlds Untold), these cuts seem especially brutal because of their proximity to the holidays. In the bigger picture, though, they represent an industry in a state of freefall, put there by Covid-19 mismanagement and the relentless pursuit of profit. As I said earlier today, because this keeps happening so often and so quickly, 2023 was awful and 2024 is set to be even worse: This kind of attrition is simply not sustainable, and yet at this point I don't have much hope that things are going to be meaningfully better in 2025.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

