Final Fantasy composer shares concern about 'stagnation' in game music: 'Frankly speaking, there’s less weird things now'

PARIS, FRANCE - NOVEMBER 17: Nobuo Uematsu performs at La Cigale on November 17, 2012 in Paris, France.
(Image credit: David Wolff - Patrick/Redferns via Getty Images)

As reported by Automaton, iconic video game composer Nobuo Uematsu, best known for his work on the Final Fantasy series, has recently given his take on the state of videogame music. In an interview with Japanese outlet Real Sound, Uematsu commented on where the industry is now, particularly concern about creative freedom for composers being stifled.

"I won’t go as far as to call it stagnation, but I believe directors and producers hold too much power in their hands even when it comes to the music," said Uematsu, according to Automaton's translation. "Even now, game composers aren’t in a position to speak their opinion freely, and no matter how much musical knowledge or technical skills they possess, they’re still in a position where it’s difficult to speak their mind.

According to Uematsu, the industry has gone from giving game composers little attention to stifling composer's creativity or pushing them toward a narrow type of sound (often a John Williams style). As a result of that, Uematsu added that, "Frankly speaking, there’s less ‘weird things’ now."

Uematsu suggested aspiring game composers keep trying new things, saying, "If you make the same stuff as John Williams and grow complacent with that, you’ll get nothing more from it. Now, what if someone put a bit of techno in there – what kind of sound would it become then? I believe that would be a good way to approach music."

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Stevie Bonifield is a freelance tech journalist specializing in mobile tech, gaming gear, and accessories. Outside of writing, Stevie loves indie games, TTRPGs, and building way too many custom keyboards.

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