Marvel Rivals reminds players it doesn't use 'EOMM', matchmaking designed to make you feel better about your terrible W/L ratio

Marvel Rivals Phoenix abilities: A close-up shot of Phoenix channeling her powers with her eyes closed.
(Image credit: NetEase)

Marvel Rivals is very keen to remind you all that, aside from that whole bot debacle, it's not trying to make you feel better after having a string of particularly bad games.

That's per the game's official X account, which posted: "Hi Rivals! As our game continues to thrive, we want to reiterate that Marvel Rivals does not use EOMM. We are currently working on a video to demonstrate our developer insights on the matchmaking and ranking system, which is expected to be released next week." This was also preceded by a video on the Rivals Assembled YouTube channel, explaining the studio's intent to tell-all in the future.

EOMM stands for Engagement Optimized Matchmaking—as opposed to Skill-Based Matchmaking, EOMM is designed to, as the name suggests, optimise engagement.

The study in question found that a trio of losses had a 5.1% "churn" rate—almost twice that of mixed results, such as two losses and a win, three draws, etc. Interestingly enough, it also found that a trio of wins produced a higher "churn" rate; while EOMM tries to knock you off loss streaks, it's also not particularly jazzed about you winning all your matches, either.

There's a couple of possibilities here—the least likely is that Marvel Rivals' devs are simply lying, mostly because there's no real benefit to doing so. The second is that there is some sort of EOMM-adjacent matchmaking at play that doesn't technically fit the definition. The third is that human beings are generally garbage at recognising probability.

I'm not saying that Rivals' matchmaking is perfect—I'm not familiar enough to make that call—but if you've ever felt a great sense of injustice at a 95% shot missing in XCOM, astonishment at rolling three natural ones in a row in D&D, or angry at pulling a terrible hand in Balatro, you've felt this yourself. You feel like the universe is conspiring against you, but improbable doesn't mean impossible.

Improbable things happen to us at an individual level all the time—on a micro scale we can feel hard done-by, especially if we're telling ourselves that a certain story (like EOMM existing) is the truth. On a macro-scale, however, you could simply be one of the (un)lucky ones. NetEase is the only player with the bigger-picture numbers, and I'll be interested to see if its explanations help quell doubts.

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Harvey Randall
Staff Writer

Harvey's history with games started when he first begged his parents for a World of Warcraft subscription aged 12, though he's since been cursed with Final Fantasy 14-brain and a huge crush on G'raha Tia. He made his start as a freelancer, writing for websites like Techradar, The Escapist, Dicebreaker, The Gamer, Into the Spine—and of course, PC Gamer. He'll sink his teeth into anything that looks interesting, though he has a soft spot for RPGs, soulslikes, roguelikes, deckbuilders, MMOs, and weird indie titles. He also plays a shelf load of TTRPGs in his offline time. Don't ask him what his favourite system is, he has too many.

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