Subnautica 2 studio begs rioting fans for benefit of the doubt after leadership axed by owner Krafton: 'The team that has been working on the game day-to-day over the last few years remains completely unchanged'
I don't think it's enough to win people back.
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Developer Unknown Worlds has shared a letter asking for patience from Subnautica fans after publisher Krafton announced the departure of its senior leadership—including studio co-founder Max McGuire—and the installation of Dead Space producer and Striking Distance (The Callisto Protocol) CEO, Steve Papoutsis, as the new studio head.
The news prompted a backlash from fans, including a popular post calling for a boycott of the upcoming Subnautica 2 on the PC gaming subreddit. We don't know what prompted the removal of Unknown Worlds designer/director Charlie Cleveland, CEO Ted Gill, and co-founder Max McGuire.
Beneath the boilerplate language of Krafton's original announcement are references to "development momentum," as well as the publisher's "milestones" and "development metrics." Boycott post author PeterRockLife cites this as a main concern, interpreting it as Krafton punishing developers who were taking their time.
If it's actually an instance of a team spinning its wheels and failing to make progress, the studio and publisher haven't convincingly made the case. But leaving aside specific theories of what happened, opinion on Reddit and the Steam discussions for Subnautica 2 definitely favors the departed devs, and I don't see Unknown Worlds' letter winning back hearts and minds.
It's largely lacking in substantive information or argument. An update to Subnautica's early access timeline is "coming soon"—it's hard to imagine it hitting its 2025 early access launch window at this rate. The letter does not mention Cleveland, Gill, or McGuire by name, nor does it elaborate on why they were shuffled out.
The letter does firmly deny that the game will be live serviceified or otherwise experience a monetization change. I haven't seen concerns about this specifically regarding Subnautica 2, but such tactics are an understandable ambient gamer bête noire, one the largely mobile gaming-focused Krafton clearly wanted to get ahead of.
The most persuasive part of the letter, to my eye, concerns the remainder of the dev team that hasn't left the project:
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"The team that has been working on the game day-to-day over the last few years remains completely unchanged. That team includes veterans of the Subnautica series, dating back to the earliest days of the original Subnautica, to the many incredible and talented developers who came aboard to help us bring our vision for Subnautica 2 to life."
Unknown Worlds and Krafton have an uphill battle winning back fan sentiment regardless. As for the leadership shakeup, I suspect we'll hear more about the circumstances behind it with time.
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Ted has been thinking about PC games and bothering anyone who would listen with his thoughts on them ever since he booted up his sister's copy of Neverwinter Nights on the family computer. He is obsessed with all things CRPG and CRPG-adjacent, but has also covered esports, modding, and rare game collecting. When he's not playing or writing about games, you can find Ted lifting weights on his back porch. You can follow Ted on Bluesky.
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