Blizzard surprise launches Warcraft 2 and Warcraft 1 remasters today with 'hand-drawn visuals, UI improvements,' and more

A Warcraft orc standing atop a castle in flames with an axe raised over his head
(Image credit: Blizzard Entertainment)

We knew a Warcraft 2 remaster was coming, but Blizzard's still managed to pull off a surprise during its celebration of Warcraft's 30th anniversary. Not only is it remastering its mega hit RTS, but it's also remastering the original—and both are available today.

"These remasters have brand new, hand-drawn visuals that capture the original art style from each game, and you'll be able to swap between the original graphics and the remastered versions in real time," said Warcraft manager Brad Chan.

We'll have to spend some quality time with these remasters to get a real sense of how well the new artwork compares to the old pixels, but from a quick look in the trailer above I'd say they look great—the animations may be quite simple, but the clean cartoony drawings are a dead ringer for Warcraft 2's art as I remember it, just HD-ified.

(Image credit: Blizzard Entertainment)

The feature of the remasters that Chan seemed most excited to announce in today's 30th anniversary livestream was just for Warcraft 2, but it is a damn good one. "Warcraft 2 will still have multiplayer functionality and all legacy custom maps will still be fully compatible and playable," he said.

The remasters are available now by themselves—Warcraft 1 is $9.99 and Warcraft 2 is $14.99—as well as in a new Battle Chest alongside Warcraft 3: Reforged, which got its own major 2.0 update today, meant to address some of the community's longstanding criticisms of the disappointing remaster.

Wes Fenlon
Senior Editor

Wes has been covering games and hardware for more than 10 years, first at tech sites like The Wirecutter and Tested before joining the PC Gamer team in 2014. Wes plays a little bit of everything, but he'll always jump at the chance to cover emulation and Japanese games.


When he's not obsessively optimizing and re-optimizing a tangle of conveyor belts in Satisfactory (it's really becoming a problem), he's probably playing a 20-year-old Final Fantasy or some opaque ASCII roguelike. With a focus on writing and editing features, he seeks out personal stories and in-depth histories from the corners of PC gaming and its niche communities. 50% pizza by volume (deep dish, to be specific).