It’s a big choice-driven RPG, so get ready for a holy book’s worth of patch notes: The latest Outer Worlds 2 patch packs over 350 fixes

Outer Worlds moon man looking villainous
(Image credit: Obsidian)

The Outer Worlds 2 is here and it's pretty damn good in our view, but that doesn't mean it's spotless. It feels like any given RPG these days has to do the post-launch tango of bug fixes and tweaks to address all those crashes that slipped through the cracks. Being bigger and more ambitious than its predecessor didn't save the retrofuturistic RPG any trouble, if this week's patch is any indication: it packs a wallop of over 350 fixes by my count.

There's not much sexy to talk about—no new goodies, no balance changes that'll induce tears of joy—instead, it's death by a thousand cuts, if death was an improved game and cuts were small adjustments. For instance, the Bomb Suit armor had an issue where it reduced explosive damage dealt rather than taken; that little quirk should be addressed now, saving any grenade enjoyers further perplexity.

There are also more vague patch notes like "art improvements to Cloister" and "art improvements to Paradise Island," and hilarious ones like "companions no longer stand in awkward positions when conversations begin under certain conditions"—if that's true, Obsidian has solved an issue that's harried Bethesda for decades.

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Justin first became enamored with PC gaming when World of Warcraft and Neverwinter Nights 2 rewired his brain as a wide-eyed kid. As time has passed, he's amassed a hefty backlog of retro shooters, CRPGs, and janky '90s esoterica. Whether he's extolling the virtues of Shenmue or troubleshooting some fiddly old MMO, it's hard to get his mind off games with more ambition than scruples. When he's not at his keyboard, he's probably birdwatching or daydreaming about a glorious comeback for real-time with pause combat. Any day now...

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