Adding controller support to the System Shock 2 remaster meant re-recording decades-old voice acting
"To jump, simply press the spacebar."
System Shock 2 opens with playable character creation that also functions as a tutorial. Your trainee goggle-wearing badass walks off the street into a recruitment center and signs up to be a marine, or an engineer, or a psychic black ops agent. Then you choose where you'll be posted for each tour—decisions that alter your stats—and an instructor teaches you how to use your abilities.
Which created an unexpected problem for Nightdive when it came time to do one of its Kex engine remasters, as lead producer Daniel Grayshon explained in a recent episode of Nightdive's Deep Dives. Because System Shock 2, unlike some of the early FPSes Nightdive has remastered, was fully voice-acted.
"We'd not really ever done a voice recording session at all for a Kex game," Grayshon said. "We'd never really needed to. Those older games would usually just have text prompts on the screen saying 'press X to jump' and things like that. Shock 2 does not have that. When you go into the training center you get told, 'To jump simply press the spacebar. And you'll need to reload this gun, press 2 on the keyboard to equip your gun, and then press the R key to reload the gun. Press this key on the keyboard to change ammo types.' It's like, oh my goodness, this is not going to work at all. What do we do?"
"Optimized Controller support" is one of the System Shock 2 remaster's key features, but you can't have gamepad players being told to right-click on a bag of chips to eat them. The remaster doesn't have voiceover telling you to press the right-trigger either. Instead, the new voice acting plays for everyone and avoids mentioning physical controls altogether. "To drop an item," it says, "highlight the item and choose 'Drop' from the actions menu."
Which, if you're playing with keyboard and mouse, you cannot do. Items only highlight if you have a controller. Right-clicking uses them and left-clicking lets you drag them around, which is how you can drop items from your inventory with a mouse. This has confused some people on the Steam discussion forum. It doesn't seem like a perfect solution, and while I respect the effort put into this change, I kind of wish the original voiceover would play if you don't have a gamepad plugged in.
Cyberpunk 2077 romances: Who you can choose
Cyberpunk 2077 Meredith romance: Business or pleasure
Cyberpunk 2077 Panam romance: Ride or die
Cyberpunk 2077 joytoy locations: No strings flings
Cyberpunk 2077 best settings: As of 2.0
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Jody's first computer was a Commodore 64, so he remembers having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia's first radio show about videogames, Zed Games. He's written for Rock Paper Shotgun, The Big Issue, GamesRadar, Zam, Glixel, Five Out of Ten Magazine, and Playboy.com, whose cheques with the bunny logo made for fun conversations at the bank. Jody's first article for PC Gamer was about the audio of Alien Isolation, published in 2015, and since then he's written about why Silent Hill belongs on PC, why Recettear: An Item Shop's Tale is the best fantasy shopkeeper tycoon game, and how weird Lost Ark can get. Jody edited PC Gamer Indie from 2017 to 2018, and he eventually lived up to his promise to play every Warhammer videogame.
You must confirm your public display name before commenting
Please logout and then login again, you will then be prompted to enter your display name.