Phil Spencer says Microsoft's PC-heavy lineup this year is 'historical' and an 'anomaly', so don't get used to it

Phil Spencer wearing a StarCraft T-shirt
(Image credit: Xbox)

Xbox chief Phil Spencer has recently been doing the interview circuit, mixing up his usual advocacy for Microsoft's slate with some more eyebrow-raising claims: Such as that, after the jobs bloodbath that followed the Activision-Blizzard acquisition, Microsoft is now hungrily looking at other acquisitions. After all, why stop at $69 billion?

One immediate consequence of that deal is the huge riches Microsoft instantly gained in the PC space, with obvious big-hitters like Blizzard and fan-favourite studios like Obsidian joining existing developer-publishers like Bethesda and id. It's an abundance of riches that no other mega corporation can boast.

"And then having [Chris] Metzen back on the franchise, being at BlizzCon last year, seeing him come out on stage and announce the trilogy of the content and just seeing the strength of that brand, a brand that's been around for a long time. They’re surging across multiple fronts."

"I could even pick on us and say it's not true that, today, every piece of content you buy across all of those [devices] runs on all the platforms. I’m speaking to Rod Fergusson specifically about [Diablo 4's] Vessel of Hatred. But we want to get to the point where, when you buy, whether you're buying on cloud—which we're getting ready to introduce—buying on PC and buying on console, you own it across all of the Xbox ecosystem."

Rich Stanton
Senior Editor

Rich is a games journalist with 15 years' experience, beginning his career on Edge magazine before working for a wide range of outlets, including Ars Technica, Eurogamer, GamesRadar+, Gamespot, the Guardian, IGN, the New Statesman, Polygon, and Vice. He was the editor of Kotaku UK, the UK arm of Kotaku, for three years before joining PC Gamer. He is the author of a Brief History of Video Games, a full history of the medium, which the Midwest Book Review described as "[a] must-read for serious minded game historians and curious video game connoisseurs alike."