A 'small update' just shook up Deadlock's basic mechanics and tweaked nearly every hero

Victor from Deadlock stands poised edgily, hair over one eye, holding one wrist with the other hand.
(Image credit: Valve)

Deadlock's not-so-secret invite-only beta has been a blast if you don't mind your favorite MOBA getting fundamentally altered every few months. The game has switched up how many lanes it has, dropped half a dozen new heroes in one go, and now, majorly overhauled lane creep mechanics in what Valve calls a "small update."

Troopers, Deadlock's version of the lane creep you'd find in any given MOBA, grant souls on death which players exchange for items. In the past, you immediately got half the souls (split with nearby allies) when a trooper died and had to shoot the other half out of the air as it floated from the corpse. Now, the first half of the income also has to be manually secured—it will fall to the ground, and you'll have to walk within a short radius of the souls to claim them.

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Justin first became enamored with PC gaming when World of Warcraft and Neverwinter Nights 2 rewired his brain as a wide-eyed kid. As time has passed, he's amassed a hefty backlog of retro shooters, CRPGs, and janky '90s esoterica. Whether he's extolling the virtues of Shenmue or troubleshooting some fiddly old MMO, it's hard to get his mind off games with more ambition than scruples. When he's not at his keyboard, he's probably birdwatching or daydreaming about a glorious comeback for real-time with pause combat. Any day now...

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