The creator of Dead Space 'would love to make an Alien game'

The xenomorph in Alien: Isolation
(Image credit: Sega)

Dead Space, along with so much sci-fi horror, probably wouldn't exist without Alien. Ridley Scott set the bar high, and for close to 50 years the xenomorph's first outing has informed what people want and expect from their cosmic nightmares.

So it shouldn't come as too much of a surprise that Dead Space creator and The Callisto Protocol director Glen Schofield would be up for taking a crack at the series—though he'd rather create more original games.

If 20th Century Studios—which is owned by Disney—was to give Schofield the reins, however, he wouldn't do it unless he had complete creative control. "I have to own the creative," he says. "That's not even negotiable. Because I won't make a great game unless it's mine and I'm so ingrained in it—then I will give you 130%."

Cool your jets, though. The way Schofield talks about games makes it clear he's still got that bug—the desire to create. But the current state of the industry means that we shouldn't count on him directing any more of them, let alone a new Alien game.

"We pulled the budget down to $17 million, built a prototype with a small, talented crew, and started taking meetings," he wrote. "People loved the concept. We got a lot of second and third meetings. But early feedback was "get it to $10M." Lately, that number's dropped to $2–5M. So last month, we decided to walk away. Some ideas are better left untouched than done cheap."

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Fraser Brown
Online Editor

Fraser is the UK online editor and has actually met The Internet in person. With over a decade of experience, he's been around the block a few times, serving as a freelancer, news editor and prolific reviewer. Strategy games have been a 30-year-long obsession, from tiny RTSs to sprawling political sims, and he never turns down the chance to rave about Total War or Crusader Kings. He's also been known to set up shop in the latest MMO and likes to wind down with an endlessly deep, systemic RPG. These days, when he's not editing, he can usually be found writing features that are 1,000 words too long or talking about his dog. 

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