Black Ops 7's biggest improvement is its most simple, finally giving us upgrades for its unique scorestreaks and equipment
Somehow, Advanced Warfare has returned.
Black Ops 7 largely doesn't aim to reinvent the Call of Duty wheel. In many ways, it's bringing together the best of Black Ops 6, 3, and 2, and stirring it in one giant pot to produce yet another potent brew that'll have me grinding Mastery camos once again.
But in a year where Call of Duty hasn't been so challenged in arguably well over a decade, largely thanks to Battlefield 6, it's the small changes that matter just as much as sweeping ones.
That said, a co-op campaign, an SBMM-free playlist, more Mastery Camos, Hybrid Combat Specialities, and double jumps are a pretty good list of sizable changes, even if it's not a radical reinvention. That's cool and all, but I'm more hyped about Overclocks, one of the few major upgrades to scorestreaks since Modern Warfare 3 (the first one) introduced point streaks—and it's a callback to the maligned Advanced Warfare of all things.
For the uninitiated, Overclocks are an upgrade system to apply new effects to your scorestreaks, field upgrades, and equipment. Each item has two levels, and the more you use them, the more you progress with them and boost their power.
You can upgrade the Stim Shot to remove debuffs and boost your speed, increase the Point Turret's rate of fire and even let you place it on walls and ceilings. One of the most popular, I'm sure, will be Active Camo's Overclocks, which cause gunfire to temporarily reveal you rather than end it, as well as increase its duration and recharge speed. The barebones Scout Pulse can be made even cheaper and add directional arrows to pings.


The upgrades are simple, sure, as is how you progress each one (thankfully no long-winded challenges), but it's enough to encourage me to actually experiment with different equipment, field upgrades, and scorestreaks rather than stick with my old favourites—though the Drone Pod is dumb fun, and you can even cause it to leave a minimap icon when it explodes.
With how deeply ingrained progression is to every other aspect of your arsenal, from levelling up to unlock new equipment, then grinding guns for attachments, and of course, collecting all the Mastery camos, I'm surprised it's taken this long.
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The thing is, this isn't actually the first time we've had upgradeable equipment. Cast your mind back to 2014, and you might recall Modules from Advanced Warfare. Modules let you pick and choose upgrades for individual scorestreaks that would increase their cost, like faster UAV scans for +50 points cost or moving the UAV into orbit for +300 points so it couldn't be shot down. Importantly, Modules weren't earned through a distinct progression system, and only applied to scorestreaks (field upgrades didn't even exist).
That said, there is one aspect I wish Black Ops 7 would have stolen from its decade-old predecessor when it came to reviving and improving this long-dead feature: choice. As much as I love the brain-pleasing 'ding' of unlocking something for my hard work, there's a lack of agency and control over the Overclock upgrades in Black Ops 7 that made the original incarnation tick—you just pick one upgrade or the other.
Even better, combine both games' spins on the system and let me pick from two different upgrade paths, letting me personalise my gear from other players and weigh up the power of one upgrade against the higher cost of earning it in battle. We've got the satisfying progression; now we just need more impactful ultimatums.
BO7 Mastery Camos: Get grinding
BO7 Dravec loadout: Best SMG
BO7 M15 loadout: A lethal starter assault rifle

Rory has made the fatal error of playing way too many live service games at once, and somehow still finding time for everything in between. Sure, he’s an expert at Destiny 2, Call of Duty, and more, but at what cost? He’s even sunk 1,000 hours into The Elder Scrolls Online over the years. At least he put all those hours spent grinding challenges to good use over the years as a freelancer and guides editor. In his spare time, he’s also an avid video creator, often breaking down the environmental design of his favourite games. If you can’t track him down, he’s probably lost in a cave with a bunch of dwarves shouting “rock and stone” to no end.
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