Activision says it fixed a 'workaround' in Call of Duty anti-cheat that banned 'a small number of innocent players,' but a cheat maker claims they could ban anyone by typing two words into chat

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(Image credit: Activision Blizzard)

The nice thing about automated anti-cheat tools is they can get a lot of good done in a short amount of time. Take Call of Duty's Ricochet anti-cheat, a kernel-level program that's banned hundreds of thousands of cheater accounts in the years since its introduction. The bad thing about automated anti-cheat is that, sometimes, its deep access can be used for evil. Activision revealed today that it recently "disabled a workaround" in its systems that banned innocent players.

"RICOCHET Anti-Cheat identified and disabled a workaround to a detection system in Modern Warfare III and Call of Duty: Warzone that impacted a small number of legitimate player accounts," a tweet from the Call of Duty Updates account today said. "We have restored all accounts that were impacted. An examination of our systems was conducted for safety and monitoring will continue."

At least one well-known streamer is convinced he was targeted by the exploit. Warzone streamer BobbyPoff spent weeks fighting cheating allegations online and appealing to Activision after his account was permanently banned on Oct. 3. Then yesterday his account was restored, but not before he was the subject of a parody music video called "It Wasn't Me".

We can't verify the exploit is real (and can't exactly test it now if Activision just fixed it), but the claims are at least consistent with Activision's description of the problem as a "workaround of a detection system". It's also unclear how many accounts could have been caught up in this mess—Activision says a "small number," but who knows what that means when it regularly hands out bans in the tens of thousands.

It Wasn't Me - BOBBYPOFF BANNED - TheMainDevent - YouTube It Wasn't Me - BOBBYPOFF BANNED - TheMainDevent - YouTube
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Morgan Park
Staff Writer

Morgan has been writing for PC Gamer since 2018, first as a freelancer and currently as a staff writer. He has also appeared on Polygon, Kotaku, Fanbyte, and PCGamesN. Before freelancing, he spent most of high school and all of college writing at small gaming sites that didn't pay him. He's very happy to have a real job now. Morgan is a beat writer following the latest and greatest shooters and the communities that play them. He also writes general news, reviews, features, the occasional guide, and bad jokes in Slack. Twist his arm, and he'll even write about a boring strategy game. Please don't, though.