The director of the first Assassin's Creed with naval battles found it 'bizarre' to watch Skull and Bones' agonisingly long development, because it was 'essentially the same stuff re-shipping 14 years after we made it'

Captain
(Image credit: Ubisoft)

Of all Ubisoft's follies, Skull and Bones feels like one of the most significant—a game that took the best parts of Assassin's Creed 3 and Assassin's Creed 4: Black Flag, and just stuck them in a dodgy live service treadmill.

It took a decade to make, seemed to be perpetually delayed, and just kept changing. It started out as a Black Flag expansion, then a Black Flag MMO spin-off, then something entirely unrelated to Assassin's Creed. It was a huge mess, had no vision, and Ubisoft still charged $70 for it.

2026 gamesBest PC gamesFree PC gamesBest FPS gamesBest RPGsBest co-op games

2026 games: All the upcoming games
Best PC games: Our all-time favorites
Free PC games: Freebie fest
Best FPS games: Finest gunplay
Best RPGs: Grand adventures
Best co-op games: Better together

TOPICS
Fraser Brown
Online Editor

Fraser is the UK online editor and has actually met The Internet in person. With over a decade of experience, he's been around the block a few times, serving as a freelancer, news editor and prolific reviewer. Strategy games have been a 30-year-long obsession, from tiny RTSs to sprawling political sims, and he never turns down the chance to rave about Total War or Crusader Kings. He's also been known to set up shop in the latest MMO and likes to wind down with an endlessly deep, systemic RPG. These days, when he's not editing, he can usually be found writing features that are 1,000 words too long or talking about his dog. 

With contributions from

You must confirm your public display name before commenting

Please logout and then login again, you will then be prompted to enter your display name.