The worst Tomb Raider game is getting cut weapons, areas and voice lines restored as part of its upcoming remaster

Lara stands in the cut training area from the Paris level of Tomb Raider: The Angel of Darkness
(Image credit: Aspyr)

Aspyr's remasters of Tomb Raiders 1-3 were well received when they released last year, giving Core Design's foundational 3D action-adventures a graphical spit 'n' polish and a modernised suite of controls. But for the upcoming remaster of Tomb Raiders 4-6, Aspyr is going further, bringing back several features that were cut from the final game in that trilogy: Tomb Raider: The Angel of Darkness.

Revealed in a blog post on the Tomb Raider website (via Eurogamer) These restorations cover several different areas of the game. For starters, Aspyr's remaster restores a weapon wielded by Kurtis Trent, the second playable character in The Angel of Darkness. Named the Chirugai, this is a melee weapon that resembles the Glaive in middling eighties sci-fi film Krull, a metal disc with blades sticking out the circumference.

If you never played The Angel of Darkness, and are curious about why Aspyr is showing it this extra love, it's because the game was an infamous stinker when it slopped onto PCs back in 2003. Richard Cobbett wrote at length about the game's many failings, describing it as "arguably one of the worst sequels ever" in his Crapshoot column. "Even if The Angel of Darkness had been released in its intended state, instead of the buggy, half-finished mess that was eventually thrown on the shelves, it would have been awful. As it was, it was both awful and barely playable—as if Core had never played Tomb Raider, never mind created it."

Contributor

Rick has been fascinated by PC gaming since he was seven years old, when he used to sneak into his dad's home office for covert sessions of Doom. He grew up on a diet of similarly unsuitable games, with favourites including Quake, Thief, Half-Life and Deus Ex. Between 2013 and 2022, Rick was games editor of Custom PC magazine and associated website bit-tech.net. But he's always kept one foot in freelance games journalism, writing for publications like Edge, Eurogamer, the Guardian and, naturally, PC Gamer. While he'll play anything that can be controlled with a keyboard and mouse, he has a particular passion for first-person shooters and immersive sims.