Resonance: A Plague Tale Legacy has a suspicious dearth of killer rats

Resonance: A Plague Tale Legacy - Reveal Trailer | Xbox Games Showcase 2025 - YouTube Resonance: A Plague Tale Legacy - Reveal Trailer | Xbox Games Showcase 2025 - YouTube
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The Plague Tale series is a low-key fave of mine. Look, I love my little rats. Tidal waves of killer rats that you end up controlling? Even better. In today's Xbox Showcase, Focus gave us a quick look at the latest game, and it's not at all what I expected.

Resonance: A Plague Tale Legacy notably has a dearth of rats. And a new protagonist. And a new setting. Lots of new things. Medieval France is out, Crete is in.

We get a glimpse of our new protagonist, Sophia, exploring what's almost certainly the home of the Minotaur—his twisted labyrinth—but long after the Minoan civilisation's heyday. We also see her travelling around on a gondola, and watching Medieval ships burn.

These clips are from the 14th Century, specifically 15 years before the events of the previous games. But we also get to enjoy a spot of gladiatorial combat elsewhere in the trailer, in what looks like the Bronze Age. So we might be doing some hopping around the timeline, maybe with a pair of protagonists.

This is all tickling my fancy, but where are my rats at?

Maybe they're being held back for a later reveal. Or maybe developer Asobo Studio will be using its swarm tech for something else? I'd be down for running away from thousands of adorable tiny bull-men. Just sayin'.

Resonance: A Plague Tale Legacy is coming in 2026.

Fraser Brown
Online Editor

Fraser is the UK online editor and has actually met The Internet in person. With over a decade of experience, he's been around the block a few times, serving as a freelancer, news editor and prolific reviewer. Strategy games have been a 30-year-long obsession, from tiny RTSs to sprawling political sims, and he never turns down the chance to rave about Total War or Crusader Kings. He's also been known to set up shop in the latest MMO and likes to wind down with an endlessly deep, systemic RPG. These days, when he's not editing, he can usually be found writing features that are 1,000 words too long or talking about his dog. 

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