I'm unsure how much of a detective game Artificial Detective will be, but I enjoyed the bit in the trailer when your character attacks a robot with a massive drill

An android detective attacks a large blue robot with a massive drill.
(Image credit: Vivix)

Move over, Nick Valentine, there's another synthetic sleuth in town. Revealed at this week's Xbox Partner Preview, Artificial Detective is a new action adventure game from neophyte studio Vivix, composed of former developers of games like Dead Space, Control, and Call of Duty: Modern Warfare 2.

Artificial Detective sees you play as a robotic gumshoe in a futuristic metropolis where humanity has disappeared. With the world controlled by robots and prowled by animals infected with a strange nanotechnological disease, you take it upon yourself to discover what happened to all those quivering meatbags, and how the world came to be as it is.

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Artificial Detective - Official Reveal Trailer - YouTube Artificial Detective - Official Reveal Trailer - YouTube
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My guess is Artificial Detective will play like the newer God of War games in structure, technically open-ended, but heavily directed in practice. One thing I didn't see in the reveal trailer is a whole lot of detective work. Which isn't necessarily a problem. Glossy action adventures are few and far between at present, so I'll take whatever's being offered. That said, given how detective games are an established genre now, that may lead to certain expectations for a game called Artificial Detective which did not exist previously.

But maybe there's more sleuthing in the final game than is evident from the initial trailer. Either way, I'm excited to see how Artificial Detective shapes up when it releases sometime next year.

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Contributor

Rick has been fascinated by PC gaming since he was seven years old, when he used to sneak into his dad's home office for covert sessions of Doom. He grew up on a diet of similarly unsuitable games, with favourites including Quake, Thief, Half-Life and Deus Ex. Between 2013 and 2022, Rick was games editor of Custom PC magazine and associated website bit-tech.net. But he's always kept one foot in freelance games journalism, writing for publications like Edge, Eurogamer, the Guardian and, naturally, PC Gamer. While he'll play anything that can be controlled with a keyboard and mouse, he has a particular passion for first-person shooters and immersive sims.

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