Hold on, is Capcom pulling a Brutal Legend with its new action game?
Kunitsu-Gami: Path of the Goddess is a mythological action… RTS?
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Capcom's latest trailer for Kunitsu-Gami: Path of the Goddess, included in Wednesday's Xbox showcase, started how I expected. The character, creature and environmental designs are all pulling heavily from Japanese mythology, as we've seen in previous teasers for the game. There's some third person action reminiscent of Capcom classic Onimusha. But then the surprises start hitting: there are villagers to recruit and deploy in combat, spots on the map to "purge of defilement" to collect resources, zooming the camera out to building defensive structures, then fighting off waves of enemies…
Is it just me, or did Capcom just backdoor an RTS into what we all thought was an action game?
The last game I remember pulling this trick was Double Fine's Brutal Legend, which started out as a metal-themed action adventure before sneakily dropping you into larger scale battles with the ability to construct buildings and order troops around. Capcom's description for Kunitu-Gami on YouTube sounds like it's doing something quite similar:
"Purge the defilement by day as you strategize and prepare before sunset. When night falls, battle with unique dance-like sword attacks and command villagers in this one-of-a-kind blend of intense action and real-time strategy."
From the trailer, it's hard to tell if the structure here is explicitly tower defense, but the yokai enemies do seem to be spawning from a specific spot and you can definitely build defenses. That seems pretty tower defensey to me. But the focus seems like it may lean more towards commanding your villagers on the front lines of the battle than on building. Either way, even if Brutal Legend did it first, it's not a blend we've seen often.
Kunitsu-Gami is out this year, and Capcom will be showing off more of it during a livestream on Thursday, March 7.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Wes has been covering games and hardware for more than 10 years, first at tech sites like The Wirecutter and Tested before joining the PC Gamer team in 2014. Wes plays a little bit of everything, but he'll always jump at the chance to cover emulation and Japanese games.
When he's not obsessively optimizing and re-optimizing a tangle of conveyor belts in Satisfactory (it's really becoming a problem), he's probably playing a 20-year-old Final Fantasy or some opaque ASCII roguelike. With a focus on writing and editing features, he seeks out personal stories and in-depth histories from the corners of PC gaming and its niche communities. 50% pizza by volume (deep dish, to be specific).

