Former GTA dev says 'it's time for a revolution' where 'animation is more AI-driven and physics-driven' than done by hand

GTA 6 trailer
(Image credit: Rockstar Games)

The last time Rockstar Games revealed something about GTA 6 it was the first trailer, which premiered on December 4 and promptly shattered the Guiness World Record for views of a videogame reveal on YouTube. Since then… nothing. And before that… also nothing! Most of the info we've gotten about GTA 6 over the years is from that massive leak of gameplay footage in 2022, and when the December trailer leaked just ahead of Rockstar officially releasing it.

According to Obbe Vermeij, technical director at Rockstar North from 1995 to 2009, however, huge leaks aren't as devastating as they may appear. In an interview with YouTuber SanInPlay last week, spotted by GamesRadar, Vermeij offered his views on leaks and Rockstar's marketing strategy, and also made some predictions about the future of videogame animation.

Ironically, Vermeij hasn't been quiet about GTA himself. He started a blog last year about his work on GTA 3 & 4, as well as Vice City and San Andreas… and promptly got an email from Rockstar about it. 

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Christopher Livingston
Senior Editor

Chris started playing PC games in the 1980s, started writing about them in the early 2000s, and (finally) started getting paid to write about them in the late 2000s. Following a few years as a regular freelancer, PC Gamer hired him in 2014, probably so he'd stop emailing them asking for more work. Chris has a love-hate relationship with survival games and an unhealthy fascination with the inner lives of NPCs. He's also a fan of offbeat simulation games, mods, and ignoring storylines in RPGs so he can make up his own.