Crimson Desert launches to 239,000 players on Steam but 'Mixed' reviews, and it's mostly because of how dense and cryptic the whole thing is

Kliff, protagonist of Crimson Desert, clashes swords with his foe.
(Image credit: Pearl Abyss)

Crimson Desert has finally arrived and, upon contact with the gaming public writ large, appears to be a mixed bag—we gave it an 80 in our Crimson Desert review, with our own Mollie Taylor dubbing it both "a game for the sickos" and "full of archaic design choices that only make sense when you remember Pearl Abyss has been maintaining an MMO for 12 years."

This is a game bloated to bursting with systems, which both lends it its own form of madcap charm and bogs it down—and to support the grist of said systems, Pearl Abyss has constructed a control scheme from the pages of an ancient wizard's spellbook, married with some occasional moon logic that expects you to just intuit a 12-step program to solve a puzzle, or get a pet dog or something.

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Even if you play the game on controller (and you should play the game on controller), Crimson Desert is still prone to misinputs and clunky fumbling because there's so many damn things you can do. This means the combat's deep and satisfying, mind—I'm enjoying learning my ways around my sword combos.

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Harvey Randall
Staff Writer

Harvey's history with games started when he first begged his parents for a World of Warcraft subscription aged 12, though he's since been cursed with Final Fantasy 14-brain and a huge crush on G'raha Tia. He made his start as a freelancer, writing for websites like Techradar, The Escapist, Dicebreaker, The Gamer, Into the Spine—and of course, PC Gamer. He'll sink his teeth into anything that looks interesting, though he has a soft spot for RPGs, soulslikes, roguelikes, deckbuilders, MMOs, and weird indie titles. He also plays a shelf load of TTRPGs in his offline time. Don't ask him what his favourite system is, he has too many.

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