Deus Ex: Human Revolution diary - The Psychopath

I'll skip the debrief, it's story stuff I don't want to spoil. But the characters at Sarif HQ react quite convincingly to my bizarre rescue-massacre, correctly acknowledging that the hostages died. No-one knows I did it, of course, but I'm impressed that completing the 'rescue' objective didn't lock everyone into "Well done!" mode - the game actually checks if they're still alive. The only small slip-up is a newspaper article that claims the bomb went off, when in fact I defused it.

The next time you leave Sarif HQ, it's not by helicopter but the front door. You're in Detroit, the game's first city hub, and the point at which it really opens up.

Exploring the apartments of Detroit is fascinating. I keep stumbling across scenes and scraps of story that seem like they relate to something important I haven't discovered yet. In one, I hack my way into an apartment containing nothing of interest but a gun on the desk and a locked door.

It's beyond my hacking skill, so I'm about to leave disappointed when I notice a grill in the door. I crouch down and peer through - there's a light flashing within. I'm doubly annoyed that I can't get in there, and even more irritated when I realise that's probabaly an explosive - proximity LAMs flashed like this in Deus Ex. If games were logical, I'd just be able to shoot through this flimsy grille and hit the mine, probably blowing this door clean off.

Hmm.

This is Deus Ex. It might actually be that logical. So I try it.

It works. The blast is enormous, not simply breaking the door but obliterating it. Inside, there are credits, ammo and grenades galore, as well as a computer to be hacked for some background on the guy who lives here. He's clearly into some bad stuff.

I never discovered how bad on this run, but when our other diaries go up watch for any reference to O'Malley - there's a lot more to this.