Dead By Daylight is getting a new HUD, animations, matchmaking, and more

The January developer update for Dead By Daylight (opens in new tab) is a hefty one, though I doubt it'll be enough to satisfy the kind of Dead By Daylight (opens in new tab) players with 1,000 hours logged and a negative review on Steam (opens in new tab). Among its most significant changes are a revamped HUD, which shows character portraits as well as a hook counter next to player names. The killer can also see hook progress as well, and the whole UI is scalable.

Matchmaking ratings will return "in the near future" after having been tested in 2020, and skill-based matchmaking will be tested again. Once that system's been finalized, ranks will no longer be used for matchmaking and will instead become part of a new reward system: "Each month, everyone will be given Bloodpoints based on the highest rank they’ve reached and then be reset to rank 20."

Animations will change because, as the developers put it, Dead By Daylight is moving "towards a more realistic direction". It's a purely cosmetic change, with no impact on movement speed or acceleration.

Other changes include graphical updates for the Gideon Meat Plant and the Crotus Prenn Asylum, and changes for the Clown including a throwable antidote that releases speed-boosting gas, which can affect both the killer and survivors if they risk getting close enough to stand in the cloud. Other tweaks affect traps, the Wraith's invisibility, the Undying hex, and more. You can find out about those in the full developer update (opens in new tab).

Jody Macgregor
Weekend/AU Editor

Jody's first computer was a Commodore 64, so he remembers having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia's first radio show about videogames, Zed Games (opens in new tab). He's written for Rock Paper Shotgun (opens in new tab), The Big Issue, GamesRadar (opens in new tab), Zam (opens in new tab), Glixel (opens in new tab), Five Out of Ten Magazine (opens in new tab), and (opens in new tab), whose cheques with the bunny logo made for fun conversations at the bank. Jody's first article for PC Gamer was about the audio of Alien Isolation, published in 2015, and since then he's written about why Silent Hill belongs on PC, why Recettear: An Item Shop's Tale is the best fantasy shopkeeper tycoon game, and how weird Lost Ark can get. Jody edited PC Gamer Indie from 2017 to 2018, and he eventually lived up to his promise to play every Warhammer videogame.