Cyberpunk 2077's cutscenes will apparently be first-person (updated)
Even the sex scenes.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Update: Marcin Momot, CD Projekt Red's global community lead, has commented on the apparent shift to first-person cutscenes. As he wrote on Twitter, "the decision made by the team to go 100% first person in @CyberpunkGame is something that will benefit it greatly from gameplay and story-telling perspectives. That said, players will still be able to see their characters in the inventory screen, during driving sequences, in mirrors and, very occasionally, in some of the cut-scenes."
That "very occasionally" could be interpreted in different ways. In the early demos there were the third-person scenes like the one in which V rode an elevator, get out of bed, and took a phonecall, but new footage seen in the most recent deep dive only leaves first-person during driving and menus, like the character creation screen in which Johnny Silverhand comments, "Come on. Really think they give a rat's dick how you look?"
2/2 That said, players will still be able to see their characters in the inventory screen, during driving sequences, in mirrors and, very occasionally, in some of the cut-scenes.September 2, 2019
Original story: After The Witcher games let us see Geralt in third-person, whether riding horses or relaxing in the tub, many were surprised by Cyberpunk 2077's first-person perspective. Early footage showed cutscenes in third-person though, with personalized versions of V in various cool jackets. That's apparently changed, however.
After a German interview with Night City Life was picked over on the CD Projekt Red forums (with some interesting details about how rooms in The Witcher 3 had to be designed with extra space so Geralt didn't bump into a table before the camera had time to follow him in), a user approached the official Cyberpunk 2077 Twitter account to ask whether cutscenes would be in first-person. "In Cyberpunk 2077, immersion is very important to us," came the reply, "so yes, cutscenes are fpp".
"And what about sex scenes?" asked the persistent fan. "Same".
In the footage released so far we've seen a third-person option for driving, as well as moments when V is seen through a security camera, cyberoptics, and mirrors, but it seems like we won't be able to see our customized V elsewhere.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Jody's first computer was a Commodore 64, so he remembers having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia's first radio show about videogames, Zed Games. He's written for Rock Paper Shotgun, The Big Issue, GamesRadar, Zam, Glixel, Five Out of Ten Magazine, and Playboy.com, whose cheques with the bunny logo made for fun conversations at the bank. Jody's first article for PC Gamer was about the audio of Alien Isolation, published in 2015, and since then he's written about why Silent Hill belongs on PC, why Recettear: An Item Shop's Tale is the best fantasy shopkeeper tycoon game, and how weird Lost Ark can get. Jody edited PC Gamer Indie from 2017 to 2018, and he eventually lived up to his promise to play every Warhammer videogame.

