
Lincoln Carpenter
Lincoln has been writing about games for 12 years—unless you include the essays about procedural storytelling in Dwarf Fortress he convinced his college professors to accept. Leveraging the brainworms from a youth spent in World of Warcraft to write for sites like Waypoint, Polygon, and Fanbyte, Lincoln spent three years freelancing for PC Gamer before joining on as a full-time News Writer in 2024, bringing an expertise in Caves of Qud bird diplomacy, getting sons killed in Crusader Kings, and hitting dinosaurs with hammers in Monster Hunter.
Latest articles by Lincoln Carpenter

Squadron 42: Everything we know about Star Citizen’s singleplayer campaign
By Lauren Morton last updated
Star-studded Get up to lightspeed on Squadron 42's cast members and story details.

Analysts say Slay the Spire 2 is the best-performing deckbuilder of all time—and the competition isn't close
By Lincoln Carpenter published
News Slay the Spire 2 has been averaging over a million users per day since launch.

Mark Zuckerberg is building an AI co-CEO as part of his continuing mission to free himself from the burden of human interaction
By Lincoln Carpenter published
News Just me, myself, and my elaborate playground of AI agents.

Crimson Desert players demand bear domestication
By Lincoln Carpenter published
News Countless bear cavalry dreams, dashed.

Capcom says it 'will not implement assets generated by AI into our game content,' but still plans to use AI to 'enhance efficiency and boost productivity' in game development
By Lincoln Carpenter published
News Capcom told its investors that its players won't be presented with any AI-generated assets, but it's unclear where it draws the line.

Slay the Spire 2 players leave over 9,000 negative Steam reviews in one day over a card nerf that hasn't even gone live yet—but China's Steam restrictions might bear some of the blame
By Lincoln Carpenter published
News There are some nuances to this absurdity.

Pearl Abyss announces Crimson Desert has sold more than 2 million copies in less than 24 hours, promises to 'work to make improvements quickly'
By Lincoln Carpenter published
Mixed Steam reviews, but not mixed sales results.

'We're playing game designs from 2005 still': Caves of Qud's co-creator wants to build new kinds of sicko gameplay systems that'll use all the processing potential being left untapped
By Lincoln Carpenter published
News My body is ready, but my CPU might not be.

You're laughing—Thomas the Tank Engine is being brutalized by Unreal Engine physics, and you're laughing
By Lincoln Carpenter published
News Shield your eyes, Ringo.

After this game dev shared her prototype online, it took less than 5 hours for someone to post their vibecoded knockoff
By Lincoln Carpenter published
News "It kinda disincentivizes me from sharing progress when there are slop ghouls around every corner."

The co-creators of Caves of Qud, our favorite roguelike fever dream, worked as narrative consultants on Marathon—which mostly meant they 'got to sit there in the room and throw completely absurd ideas at the wall'
By Lincoln Carpenter published
News I knew something about that Tick Milk felt familiar.

Nvidia DLSS 5 reveal: PC Gamer reacts... not wholly positively
By PC Gamer Team published
So... DLSS 5 This has been one of the most controversial reveals of an Nvidia technology I can remember, and people have a lot of thoughts.

Our idea of Azeroth could have looked very different, because Jeff Kaplan said he 'really wanted WoW to be first-person' in its early days: 'I argued a lot for that'
By Lincoln Carpenter published
News We narrowly dodged an FPMMORPG craze.

Jeff Kaplan is sick of hearing you demonize games you weren't going to play anyway: 'Shut the f**k up. No one cares. We don't need to hear that you weren't into it'
By Lincoln Carpenter published
News In a 10-hour stream of his studio's upcoming game, Kaplan said he's "bored" with compulsive online outrage.

Amidst high profile live service failures, Arc Raiders production director says he hopes other studios are 'given the same chance we had, because it's so hard to put a game out'
By Lincoln Carpenter published
News Arc Raiders got to reinvent itself. Many other games can't.

Japanese furniture brand reveals the Electric Gaming Bed 2, the 'forbidden layout' built for the 'supremely decadent'
By Lincoln Carpenter published
News Wouldst thou like to recline deliciously?

Blizzard vet Rob Pardo closed this year's GDC keynote by urging executives to cool it with the layoffs: 'The game team is more valuable than the game itself'
By Lincoln Carpenter published
News Somebody does have to make the next one, after all.

Playing World of Warcraft with a controller might become my preferred playstyle thanks to this excellent gamepad-friendly addon that's letting me enjoy Azeroth from my couch
By Lincoln Carpenter published
News Please, try to contain your contempt.

PC games revenue will outgrow consoles by 2028, analyst predicts
By Lincoln Carpenter published
News That's assuming the RAMpocalypse doesn't revise those estimates in the meantime.

Dispatch doesn't let you derail conversations with blank, vacant stares because 'less than 1%' of players ever chose to stay silent in Telltale games
By Lincoln Carpenter published
News Unfortunately, weaponized awkwardness still takes up development resources.

Making Dispatch was motivated by 'a mix of arrogance and stupidity,' its creative directors say
By Lincoln Carpenter published
News Developing Dispatch meant ignoring investors and publishers who insisted it was doomed.

RuneScape's monthly membership now costs as much as a World of Warcraft subscription as Jagex announces its second price hike in less than 2 years
By Lincoln Carpenter published
News Meanwhile, its annual membership is now a worse deal than ever.

Steam game listing achieves knockoff singularity by aping Pokémon, Zelda, and even Overwatch designs with a shamelessness Palworld could only dream of
By Lincoln Carpenter published
News I don't feel good.
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