Tom Francis
Latest articles by Tom Francis
Ken Levine outlines his system for replayable narrative in games
By Tom Francis published
Divinity: Dragon Commander hands-on: war and governance in a world of dragons in jetpacks
By Tom Francis published
Notes on the PC version of Bioshock Infinite: graphics settings, loot glint and 1999 mode
By Tom Francis published
Bioshock Infinite review
By Tom Francis published
When I finished BioShock Infinite – don’t worry, I won’t spoil anything – I was dumbfounded.
Octodad Dadliest Catch: suckers-on with the stealth cephalopod sequel
By Tom Francis published
Interview: Wreck-It Ralph director Rich Moore on the cultural acceptance of games
By Tom Francis published
Reinstall: Hitman: Blood Money
By Tom Francis published
Best of It all started in Hong Kong twelve years ago with the first Hitman game. You're given a target, a pistol and a disassembled sniper rifle. And something is odd.
An Illusionist in Skyrim, final entry: Solitude
By Tom Francis published
Playing Skyrim with no armour, weapons, non-Illusion spells, or punching.
Ibb and Obb hands-on: co-op platforming in a topsy turvy world
By Tom Francis published
An Illusionist in Skyrim, part 15: the battle of Whiterun
By Tom Francis published
Playing Skyrim with no armour, weapons, non-Illusion spells, or punching.
BioShock Infinite: first impressions from our massive hands-on (spoiler free)
By Tom Francis published
Hotline Miami interview: Dennaton Games on creating carnage to delight and disgust
By Tom Francis published
Far Cry 3 review
By Tom Francis published
A huge and excitingly rich open world. Prowl it like a hunter, plan sneaky attacks, and turn the animal kingdom into bags.